Questions about editing Tactics

Todo

Still Mildly Glowing
A:If I change lets say the minigun to use 9mm ammo. Then do I have to change every person (entity) that has the minigun and edit their inventories to change the ammo they have to 9mm? I mean on every bunker/map/random encounter. Or is there some sort of a main file where I could easily change all of their inventories?

B:Where is the bonus mission file? I have used the bonus.exe and I have unlocked the mission, but I can't seem to find the file where I could edit the map. Do I have to unpack (using winzip) a file from the CD or in the /core dir?

C:How can I make the vending machines usable? I mean like everytime I click it it would dispense lets say a nuka-cola or a chocolate cookie. And can I make it reduce a bank note/ring pulll from my inventory? Or can I just edit it to have an inventory so everytime I click it it would open its inventory and I could get a nice cold nuka-cola from it?

And is there a way to make the Reaver/Raider armours to be usable by humans chars? And human armor to be usable by Reavers/Raiders?
 
Todo said:
A:If I change lets say the minigun to use 9mm ammo. Then do I have to change every person (entity) that has the minigun and edit their inventories to change the ammo they have to 9mm? I mean on every bunker/map/random encounter. Or is there some sort of a main file where I could easily change all of their inventories?
If you've unpacked the entities then you should be able to change their ammo in the entity editor, the generic characters are under entities/actors (which will take care of random encounters) and map specific characters are found in entities/special. On some maps the entities, inventory and equipment has been overridden so you'll need to double check each map, though I think it's mainly the mutant and robot maps where people might have been given mini-guns.

Todo said:
B:Where is the bonus mission file? I have used the bonus.exe and I have unlocked the mission, but I can't seem to find the file where I could edit the map. Do I have to unpack (using winzip) a file from the CD or in the /core dir?
All the missions (if you've unpacked them) should be in core/campaigns/missions/core IIRC, the bonus mission is mission 8.

Todo said:
C:How can I make the vending machines usable? I mean like everytime I click it it would dispense lets say a nuka-cola or a chocolate cookie. And can I make it reduce a bank note/ring pulll from my inventory? Or can I just edit it to have an inventory so everytime I click it it would open its inventory and I could get a nice cold nuka-cola from it?
You need to make a new container with the vending machine sprite (not sure of the path off the top of my head), and then fill it's inventory. Making the character pay for each item would require heavy scripting and probably wouldn't work anyway. The easiest way to do it is to make an actor using the vending machine sprite and then have the player barter with it.

Todo said:
And is there a way to make the Reaver/Raider armours to be usable by humans chars? And human armor to be usable by Reavers/Raiders?
Not really, races are all hard coded, the only thing you can do is make a tribal prefab (and change the squaddies etc to tribals) as tribals can wear all the armours except ghoul and supermutant.
 
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