questions

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kqx

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What does it mean when the name of one of the character bars is flashing green? I know that red means i'm being shot but green?

And is an armor better if it hass less armor class or more. The metal armor has less armor class than the leather armor mk2 but i find it hard to beleive that the leather armor mk2 is better than the metal one.
 
>And is an armor better if
>it hass less armor class
>or more. The metal armor
>has less armor class than
>the leather armor mk2 but
>i find it hard to
>beleive that the leather armor
>mk2 is better than the
>metal one.

Normaly, a higher AC is better, but the metal armor is better then the leather armor mk2. This is due to the resistances that the metal armor gives. It is more resistant to every form of attack (in %).

JR

Nunc ut nunquam
 
I believe there are two things to consider with armor. The first element, AC, determines more or less how difficult you are to hit. Apparently, you can move better in leather, so it has a better AC than metal. The second is the amount of damage you take if you are hit. Metal reduces all of the damage types at least a bit. There is also some percentage value with armor and damage types - not sure if this affects the chance to hit or the damage taken or both. So overall you might be hit a bit more often while wearing metal (as opposed to leather) armor, but you should take less damage per hit.

And I believe the flashing green on characters is for when they spot an enemy (if you aren't in aggressive stance).
 
Flashing green means your character can see someone that is an enemy.

It's easier to actually hit you in metal armor, but metal armor has a higher threshold and damage resistance on attacks. Your Armor class is directly subtracted from the chance to hit. Higher level creatures will usually have good chances to hit so won't be much affected by it (like 200% so subtracting 25 or 10 is still going to give them the maximum 95%). Look at your normal resistance it will be something like 4/50% (not actual stats, just easier to calculate with) the first number is the ammount of damage just subtracted off of any normal attacks, the threshold. the second number is how much the damage is reduced by the armor so if you took a 20 point attack you would take off 4 for a total of 16 from the threshold and take off 50% of the damage you took so you would only take 8 points. This is one of the reasons psycho is one of my favorite drugs, it generally gives you an extra 50% normal resistance above and beyond your armor, so if you had a 45% resistant armor and took psycho you'd now have 95% restance and have only taken 1 point from that same attack. Or at least that's how I've seen it interpreted...
 
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