Quests exp points.

There is a header file (exppoint.h) which should have all exp rewards defined. You can change them there and then have to recompile all affected scripts.
 
There is a header file (exppoint.h) which should have all exp rewards defined. You can change them there and then have to recompile all affected scripts.
OK, it sounds logical but what the quests.msg file have to do?
 
Uhm.. quest.msg has nothing to do with the experience points.
 
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