Quincy

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Guest

Guest
Alright. I've been here and done this before. But I have no idea how to do it again. The first thing I did was go rescue the Ghouls, since they're right there. But now, I've wasted the Beastlord Commander guarding the mayor, and she's given me a key to go to the siren. So I go in, unlock the door, and flip the switch. Problem is, the beast lords can still set the alarm. That tends to make my life difficult. My character is a traps expert, so I'm thinking of using some of those 6 dynamites I have on that damn siren. How do I get it to turn off? I have the latest patch.
 
Well, I did it. Thanks for NOTHING guys! ;-)

Anywho, I just did my funny "opening volley" to people who tried to set the alarm. Which is kinda funny, because combat initiates just as six bullets fly into the guy bending down to set off the alarm. THAT usually kills him.

I sped through the Beastlord place, rescued to deathclaw matriarch, and went from Senior Squire to Knight. Nifty promotion. Fired Babs and Rebecca. My squad now looks like:

Me
Farsight
Stitch
Stein
Malice
Ed

Ed kinda has 6 toolkits, and is gonna get 2 more as soon as we hit St. Louis. PR3P4R3 2 DI3 MU74N75!!!
 
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