Races and Perks

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Just a few bits of strategy: First, don't underestimate Ghouls and Super Mutants:

Babs can get your squad wicked equipment, and is a sweet lockpicker and good fighter to boot.

Dillon is a much better sniper than either Vector or Dos (anyone else get the reference in his description?), due to his 14 perception. Just Mutate! away his glowing one, and give him small frame. That will bring his AP up to 8. Next time I play through I'm going to feed all the skill points he gets into Energy Weapons and see how high he gets by the time we encounter Reavers.

Nothing can match the devastation caused by Jim Grimm with a Browning M2, Gatling Laser, or MEC Minigun. Fast Shot, Bonus ROF, and Steady Arm! 2 AP per Burst!!! Four bursts in one turn! Plus, in a few levels I'm going to Mutate! away his Vat Skin (his only flaw) and give him Gifted. Which brings me to my second strategy:

If a character has a detrimental trait, like Vat Skin or Glowing One, or just one you don't really want, use Mutate! and give them something more appropriate: For example, give a sniper kamikaze (more damage is always good, and they should be so far out of the enemy's range that that 9 or 10 AC won't make a difference anyway), or give a heavy weapons guy Fast Shot (who can aim a Minigun anyway?). And of course, gifted never hurt anyone (ok, so it does hurt your skills, but a grenadeer with 11 Strength or a gunner with 11 AG is something wonderful to behold...).

Thanks for listening to my theories, hope they help you.


"Wouldn't It Be Nice If Everyone Would Just Die?"
 
Yeah i do that sort of thing aswell. I reckon Mutate! is the best perk a NPC can have, it helps you so much, but does glowing one give radition to ur other charaters?? Im not sure about that
 
Glowing One gives the person who has it very high rad resistance, but causes them to radiate anyone around them pretty badly. RadAway is more common than in FO1 or FO2, but still not plentiful, so it can be a pain. The message "Rage/John/Babs/Whoever is glowing" will pop up all to often. Luckily, it can be removed, and Rad-X, while not abundant, isn't scarce either. So you just have to live with it. Two other characters I currently depend on are Martin and Alice. They are (if my memory serves me) the only two NPCs with really good energy weapons skills until you make general. Plasma is quite devastating to human flesh...

"Wouldn't It Be Nice If Everyone Would Just Die?"
 
Sometimes When i use Rad away i get addicted to it. Whats up with that??? The addition doesnt affect me at all
 
if u look closely, your rad resisitance goes down if your addicted to radaway
 
Don't forget Harold. At least in my game, he had 4 tags, yet no Tag! perk. He doesn't have glowing one either, and has both Bonsai and Way of the Fruit. He is decent with a shotgun and can repair, throw and place traps. Babs is good too, although I had less use for her because my main character has steal, and I really haven't needed lockpick so far.
 
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