RE: Besides
>To get back on topic. I
>wouldn't like to have it
>forced on me. Lets say
>you are questing along, minding
>your own bussiness and you
>turn. Even if it is
>takes a long time to
>turn,
First of all, to 'turn' into a ghoul, you would need to be exposed to large doses of radiation. (Radiation that KILLS you now as it is). Now considering the first time I played FO1 I died for some unknown reason which upon reloading turned out to be radiation (Hey! I didn't know it killed you....) I was pissed. Wanna know what I did? I restarted, because in all my last saves I was radiated. Funny-thing is though, It's a role-playing game. YOU PLAY A ROLE. If you decide to expose yourself to large amounts of radiation then you turn (or maybe die, perhaps a 50/50 chance).
>people will not like
>you anymore (seeing how people
>reacted to ghouls) and will
>react differently. I can remember
>the frustration some people had
>when they grew a sixth
>toe and wanted to take
>the citizenship test for VC.
...People who are unable to deal with the consequences of their actions....
>Bassicaly you have to drop
>everything that you are doing.
>Quests wouldn't get resolved because
>the person that gave it
>to you wouldn't want to
>have anything to do with
>a ghoul.
That's the idea, oh Great Wise One! The same as in Fallout now, you kill children, certain people don't want to deal with you. You become a slaver certain people don't want to deal with you. You become a champion, certain people don;t wat to deal with you and as consequence, don't give you quests etc... Meaning that to complete every quest in the game would take several seperate tries all with different characters.
>Not to mention
>that when your doctor skill
>is low, it could take
>a long time to gain
>enough experience to get to
>a high enough level to
>get the cure. This would
>put you in a long
>transition period (in game speaking)
>that would be taken up
>with finding the cure and,
>first, building experience. And that
>means, probably, killing stuff and
>if you are at a
>high level that could take
>a loooooooooooooong time.
The idea is to be able to finish the game as a ghoul. Eg. You're walking along, you (stupidly) expose yourself to radiation. You turn. Now, you can only do quests for ceratin people (like everything else) some people treat you with R. E. S. P. E. C. T. While others try to kill you (same as when you're a child-killer). But.... If you want and are that way inclined, you can develope a cure and 'turn' back to 'normal' (I use the word 'normal' loosely). But... If you're full on combat, the simple, you continue on as full on combat and either wipe out anyone who hates ghouls (become a racist) or quit the game and start again.
Your argument that it will take a long time is flawed. It will only take a long time if you want it to. If you are a high level character and insist on being 'normal' again to finish the game then you do what it takes to accomplish that. If however, you accept your fate and can't/won't develop the cure then you finish the game as a ghoul. Other than that, your only argument is that ghouls are bad evil sons-of-bitches. An argument which is also flawed because again, in FO1 and 2 you can be a bad evil son-of-a-bitch and *still* finish the game.