With all the modern games, when you completely drain an enemy of all his life, he instanly collapses into a heap with no eccentric animation or parting words, and though ragdoll physics are really cool, this aspect is pretty boring.
When I shoot someone in the groin, I want to see him double over and clutch it while screaming, I don't want to hear him go 'uhhh' lamely and do something like this:
With pretty much all ragdolling games, as soon as you damage an enemy enough he has no control over his faculties and just crumples. I think that when you kill an enemy, he should do a death animation and then go limp when he's done, or if you shoot him again while he's doing his thing.
There's also not many good death cries anymore, one's like Payne 2's 'Goin' down,' and Mafia's best one, 'Arrggh, I'm dead, arrggh!' I know grunts and things are realistic, but they're boring too if you're hearing them all the time.
When I shoot someone in the groin, I want to see him double over and clutch it while screaming, I don't want to hear him go 'uhhh' lamely and do something like this:
With pretty much all ragdolling games, as soon as you damage an enemy enough he has no control over his faculties and just crumples. I think that when you kill an enemy, he should do a death animation and then go limp when he's done, or if you shoot him again while he's doing his thing.
There's also not many good death cries anymore, one's like Payne 2's 'Goin' down,' and Mafia's best one, 'Arrggh, I'm dead, arrggh!' I know grunts and things are realistic, but they're boring too if you're hearing them all the time.