Demetrious
First time out of the vault
A few months ago, I was dashing through my first play-through of Fallout 2, with Killap's patch installed, when I noticed something weird- the random encounters seemed determined to kick my ass. To wit, there were simply too many enemies.
How many? Try eight. Eight raiders, that is.
Which according to the random encounter tables in worldmap.txt, is exactly double what I should be getting. On the off chance I'm actually reading these tables right, they should never spawn more then four.
This swiftly led to the ludicrous sight of me and poor Sulik getting caught between eight Vault City patrolmen and eight bandits, all of them dutifully laid out in huge "V" formations. I spent some time playing with variables, including party size, to see if that was having an effect. It didn't seem to. I re-installed the game, re-patched, made sure it was running in compatibility mode (i.e only on one processor) and underwent various other gymnastics, to no avail. The frequencies of encounters are just fine (worldmapdelay however, was inexplicably set to 0, not to 16777216, which it should have been post-killap patch, according to this. Frequency rates and everything else about the patch seem to be working just fine, however.
I eventually got fed up and made a new character, and running around the wastes so far has yielded nice, sane, proper random encounter sizes. This leads me to believe that the old save file was corrupted in some arcane fashion- both it and it's back-up save were yielding the odd behavior.
Since I would love to be able to salvage that old game, and because I'm just plain curious, do any of you fine folks know why the game would have been rolling for bad guys twice, as it appeared to have been?
How many? Try eight. Eight raiders, that is.
Which according to the random encounter tables in worldmap.txt, is exactly double what I should be getting. On the off chance I'm actually reading these tables right, they should never spawn more then four.
This swiftly led to the ludicrous sight of me and poor Sulik getting caught between eight Vault City patrolmen and eight bandits, all of them dutifully laid out in huge "V" formations. I spent some time playing with variables, including party size, to see if that was having an effect. It didn't seem to. I re-installed the game, re-patched, made sure it was running in compatibility mode (i.e only on one processor) and underwent various other gymnastics, to no avail. The frequencies of encounters are just fine (worldmapdelay however, was inexplicably set to 0, not to 16777216, which it should have been post-killap patch, according to this. Frequency rates and everything else about the patch seem to be working just fine, however.
I eventually got fed up and made a new character, and running around the wastes so far has yielded nice, sane, proper random encounter sizes. This leads me to believe that the old save file was corrupted in some arcane fashion- both it and it's back-up save were yielding the odd behavior.
Since I would love to be able to salvage that old game, and because I'm just plain curious, do any of you fine folks know why the game would have been rolling for bad guys twice, as it appeared to have been?