Random Encounters in Fallout 1

I Must Be Crazy 2

First time out of the vault
Happy New Year, everybody!

And here is my first NMA question for 2006:

How do you add new Random Encounters or control frequencies of Random Encounters in Fallout 1?

I thought the encounter booster for Fallout 2 was really cool, but for the FO1 master.dat file, I fail to find a worldmap.txt to edit.
 
It's hard.

You must choose script to edit :
rndcity
rndcoast
rnddert
rnddesrt
rndecgen
rndmtn

And create all items and critters in the this script. And no guarantee that all will be work normally.

PS: Sorry for my bad English.
 
If you want to modify the hard coded values, you can play around with this: http://www.jdoe407.com/cpp/precompiled/win32/fo1EncounterTweaker_V1.zip

It may or may not work right because I haven't spent a lot of time looking at the whole encounter system, just what looked like the main parts of it.

I recommend only playing with the first and last slider bars on the interface because the middle sliders are all linked in a way and they are labeled wrong. All the middle sliders end up using the last slider's value for checking if an encounter is normal or special. Although it can't hurt much to play around with them.

First slider, "Encounter Check Frequency" is how often the game checks for an encounter on the world map. A lower value means more checks. Not all encounter checks will result in an encounter, most will fail and no encounter will happen

Last slider, with some pseudo code, is one of the main switches in determining whether an encounter is special or not. A lower value results in more special encounters and less normal encounters, while a higher value results in more normal encounters and less special encounters. The check goes something like this...

Code:
if( rand(1, 6) + rand(1, 6) + rand(1, 6) + encounterMod < sliderValue )
{
    do normal encounter
}
else
{
    do special encounter
}

also, the patching is slow because it's the same stupid system I used in my last fallout tool and it's really inefficient
 
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