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Guest
Guest
Hmm, I was just sitting here reading over the posts and an idea popped in my little easily amused head, so I'll post it without even thinking about how bad I'm going to be bashed.
What if Item placement was random? In that I mean for items that you would find normally (both on shelves and people) would be determined by some sort of dice roll as you enter the town/fight? I hate playing every new game and knowing exactly what is on everyone, and exactly what is going to be on a certain shelf or locker, etc. It'd be cool if it would vary, But not go to extremes... For example a place where you'd normally find a flower wouldn't randomly be a Bazooka in one game, but maybe something of around the same value or a slight chance of something a little better, like a stimpack. So where you could find a flower it could randomly be a bottle of beer, Peice of fruit, healing powder, or stimpack. Maybe the chance to find the slightly better items could be determined by luck? Another use for that stat is always welcome.
And now for random battles... If you've read some of my other posts on this message board you know I HATE fighting the same old enemies with the same old gear over and over again, So this would cause for some serious variation.. When you first enter the screen of "A group of Robbers" it would vary from another "Group of Robbers" because the gear would be random, but once again not completely out of proportion. Like.. A robber could have the chance of having your average black pistol (the one you start fo1 with, forgot the name) or a revolver, or some other semi-low level weapon, each only slightly better then the next. But once you moved on in the game the variations would be bigger (example: Sanfran mercenaries).. Like would have either a Gauss Pistol or Plasma Pistol or some other good weapon, etc etc etc. The weapon variations would still stick to the group of enemies you were fighting, But some change is good. I'm just saying that a group of Power Armor clad Bounty Hunters wouldn't have the chance of being only equipped with spears...And Robbers you fought early in the game wouldn't have the chance of having Gauss weapons.
Oh...! And the chance of them either having a healing powder, stimpack, or two stimpacks would vary.
All of these factors could be determined by luck also, If a char had a luck of 3 as opposed to 7 he'd have a slightly "better" chance of getting just slightly better weapons drawn on him.
Thanks for reading my rambling! Reply to it if you can, I want to hear what people think about "Randomness"... I think it's an awesome idea, but I could be wrong or not be thinking of bad things that could go along with it, So tear it appart if you feel the need, I will not be offended.
http://members.aol.com/acidzfetish/PA.gif
)²»)3
Psý¢hø Ädd¡¢t
"I guess I just prefer to see the dark side of things..
The glass is always half empty....and cracked..
And I just cut my lip on it... and chipped a tooth.."
What if Item placement was random? In that I mean for items that you would find normally (both on shelves and people) would be determined by some sort of dice roll as you enter the town/fight? I hate playing every new game and knowing exactly what is on everyone, and exactly what is going to be on a certain shelf or locker, etc. It'd be cool if it would vary, But not go to extremes... For example a place where you'd normally find a flower wouldn't randomly be a Bazooka in one game, but maybe something of around the same value or a slight chance of something a little better, like a stimpack. So where you could find a flower it could randomly be a bottle of beer, Peice of fruit, healing powder, or stimpack. Maybe the chance to find the slightly better items could be determined by luck? Another use for that stat is always welcome.
And now for random battles... If you've read some of my other posts on this message board you know I HATE fighting the same old enemies with the same old gear over and over again, So this would cause for some serious variation.. When you first enter the screen of "A group of Robbers" it would vary from another "Group of Robbers" because the gear would be random, but once again not completely out of proportion. Like.. A robber could have the chance of having your average black pistol (the one you start fo1 with, forgot the name) or a revolver, or some other semi-low level weapon, each only slightly better then the next. But once you moved on in the game the variations would be bigger (example: Sanfran mercenaries).. Like would have either a Gauss Pistol or Plasma Pistol or some other good weapon, etc etc etc. The weapon variations would still stick to the group of enemies you were fighting, But some change is good. I'm just saying that a group of Power Armor clad Bounty Hunters wouldn't have the chance of being only equipped with spears...And Robbers you fought early in the game wouldn't have the chance of having Gauss weapons.
Oh...! And the chance of them either having a healing powder, stimpack, or two stimpacks would vary.
All of these factors could be determined by luck also, If a char had a luck of 3 as opposed to 7 he'd have a slightly "better" chance of getting just slightly better weapons drawn on him.
Thanks for reading my rambling! Reply to it if you can, I want to hear what people think about "Randomness"... I think it's an awesome idea, but I could be wrong or not be thinking of bad things that could go along with it, So tear it appart if you feel the need, I will not be offended.
http://members.aol.com/acidzfetish/PA.gif
)²»)3
Psý¢hø Ädd¡¢t
"I guess I just prefer to see the dark side of things..
The glass is always half empty....and cracked..
And I just cut my lip on it... and chipped a tooth.."