Vistaer
First time out of the vault
I have to say that one of the things I hated about fallout 2 was that it felt like technology and advanced weapons were far too easy to aquire. Sure americans have enough weapons to go around, so while generic guns like pistols and hunting rifles would be about, and military issue small arms would have slowly found their way into the wastes, high tech advances like Power Armor, Laser and Plasma energy weapons, and such would have been rare in pre-war times as the technology was just emerging, and mainly for shipping to the American-Chineese war.
Power Armor and other high tech advances should remain VERY hard to aquire. While the technology was cutting edge at the wartime, post war the only ones who knew how to make and maintain said technology would have been groups like the Enclave and the Brotherhood. While both groups COULD have theoretically sold said weapons to the wastelanders, it would have been a problem if said wasterlanders had tried to use that technology against them. Even in New Reno it seems the enclave really only traded laser pistols and barely enough energy cells to the Family there.
Bullets would be harder to get ahold of. I cant help but think of the Movie the Road Warrior when Mel Gibson's character was spending half the movie running on the threat of a (sometimes possibly working) shotgun shell working. Around the time of FO1's occurance I'd think that they'd have been on the verge of running out of (working) small arms ammunition. By Fallout 2's time the currency should have been more in ammunition than in caps, coins, etc. Afterall, what would you want to get for that crate of nuka cola? 150 year old coins or two working shotgun shells?
Ultimately I hope in Fallout 3 it should be pretty easy to aquire close combat weapons like a crowbar, knife, etc. However long range weapons like a crossbow or bow of quality would be hard. Getting a gun shouldnt be that difficult, but being in constant supply of its ammo should be unless you're being employed by a group of raiders or a town militia. It should only be after either joining a group like the Brotherhood or starting to raid such a group that you can begin to aquire the heavy armaments that will so satisfyingly tear your enemies to shreds. And in a final desire, I think the number of Power Armor suits you could possibly aquire in the game should be limited to at most 3, and advanced power armor to being a single set. (this provided you can have party members and all, in which case I think Power armor should be even rarer).
I hope fallout 3 will be as much about surviving the wasteland as it is about shaping or saving it. A post atomic earth isnt pretty and I think if you start a game with a high difficulty you should expect to see a death scene quite often before you load your last save
Power Armor and other high tech advances should remain VERY hard to aquire. While the technology was cutting edge at the wartime, post war the only ones who knew how to make and maintain said technology would have been groups like the Enclave and the Brotherhood. While both groups COULD have theoretically sold said weapons to the wastelanders, it would have been a problem if said wasterlanders had tried to use that technology against them. Even in New Reno it seems the enclave really only traded laser pistols and barely enough energy cells to the Family there.
Bullets would be harder to get ahold of. I cant help but think of the Movie the Road Warrior when Mel Gibson's character was spending half the movie running on the threat of a (sometimes possibly working) shotgun shell working. Around the time of FO1's occurance I'd think that they'd have been on the verge of running out of (working) small arms ammunition. By Fallout 2's time the currency should have been more in ammunition than in caps, coins, etc. Afterall, what would you want to get for that crate of nuka cola? 150 year old coins or two working shotgun shells?
Ultimately I hope in Fallout 3 it should be pretty easy to aquire close combat weapons like a crowbar, knife, etc. However long range weapons like a crossbow or bow of quality would be hard. Getting a gun shouldnt be that difficult, but being in constant supply of its ammo should be unless you're being employed by a group of raiders or a town militia. It should only be after either joining a group like the Brotherhood or starting to raid such a group that you can begin to aquire the heavy armaments that will so satisfyingly tear your enemies to shreds. And in a final desire, I think the number of Power Armor suits you could possibly aquire in the game should be limited to at most 3, and advanced power armor to being a single set. (this provided you can have party members and all, in which case I think Power armor should be even rarer).
I hope fallout 3 will be as much about surviving the wasteland as it is about shaping or saving it. A post atomic earth isnt pretty and I think if you start a game with a high difficulty you should expect to see a death scene quite often before you load your last save