Rarity

Vistaer

First time out of the vault
I have to say that one of the things I hated about fallout 2 was that it felt like technology and advanced weapons were far too easy to aquire. Sure americans have enough weapons to go around, so while generic guns like pistols and hunting rifles would be about, and military issue small arms would have slowly found their way into the wastes, high tech advances like Power Armor, Laser and Plasma energy weapons, and such would have been rare in pre-war times as the technology was just emerging, and mainly for shipping to the American-Chineese war.

Power Armor and other high tech advances should remain VERY hard to aquire. While the technology was cutting edge at the wartime, post war the only ones who knew how to make and maintain said technology would have been groups like the Enclave and the Brotherhood. While both groups COULD have theoretically sold said weapons to the wastelanders, it would have been a problem if said wasterlanders had tried to use that technology against them. Even in New Reno it seems the enclave really only traded laser pistols and barely enough energy cells to the Family there.

Bullets would be harder to get ahold of. I cant help but think of the Movie the Road Warrior when Mel Gibson's character was spending half the movie running on the threat of a (sometimes possibly working) shotgun shell working. Around the time of FO1's occurance I'd think that they'd have been on the verge of running out of (working) small arms ammunition. By Fallout 2's time the currency should have been more in ammunition than in caps, coins, etc. Afterall, what would you want to get for that crate of nuka cola? 150 year old coins or two working shotgun shells?

Ultimately I hope in Fallout 3 it should be pretty easy to aquire close combat weapons like a crowbar, knife, etc. However long range weapons like a crossbow or bow of quality would be hard. Getting a gun shouldnt be that difficult, but being in constant supply of its ammo should be unless you're being employed by a group of raiders or a town militia. It should only be after either joining a group like the Brotherhood or starting to raid such a group that you can begin to aquire the heavy armaments that will so satisfyingly tear your enemies to shreds. And in a final desire, I think the number of Power Armor suits you could possibly aquire in the game should be limited to at most 3, and advanced power armor to being a single set. (this provided you can have party members and all, in which case I think Power armor should be even rarer).

I hope fallout 3 will be as much about surviving the wasteland as it is about shaping or saving it. A post atomic earth isnt pretty and I think if you start a game with a high difficulty you should expect to see a death scene quite often before you load your last save ;)
 
Bullets should be no problem to make (by shovering brahim dung and refill the shell).

And in fallout 2 it was set after 160 years after the bomb drop. Given the time I believe the survivors have time to rediscover ancient technology and rebuilt their civilization.
 
zioburosky13 said:
Bullets should be no problem to make (by shovering brahim dung and refill the shell).

The types of bullets used in modern rifles need specialized tools to make. Unless you find or can make them, forget it.

And in fallout 2 it was set after 160 years after the bomb drop. Given the time I believe the survivors have time to rediscover ancient technology and rebuilt their civilization.

MAYBE Vault City, the BoS and NCR. No one else. And only the BoS should be near, at or past where military tech was before the bombs fell. Everyone else is still catching up.
 
Lazarus Plus said:
The types of bullets used in modern rifles need specialized tools to make. Unless you find or can make them, forget it.

MAYBE Vault City, the BoS and NCR. No one else. And only the BoS should be near, at or past where military tech was before the bombs fell. Everyone else is still catching up.

Which brings up something I'd like to see more in Fallout 3. Fighting over the weapons of war (such as WWIII was about). A group like Vault city being inherently oppressive would thanks to the Vault and Geck probably have the machining tools available to be able to restock its ammunition pretty regularly and use that to force others under their influence. It could be as simple as "well we want this shipment of uranium and we'll give you this. If you dont accept that offer we'll simply stop selling you bullets and sell them instead to your rival who will kill you and give us that uranium"

Raiders would be raiding shipments of not only food, but ammunition too, they'd be as much about raiding for the sake of being able to have the resources to continue to raid and simply hoping the manage to get a big shipment of something like technology, gold, drugs, etc. (similar to the pirates of the 16th century).

Now I don't advocate bullets and ammunition being CONSTANTLY hard to obtain, but more along the lines of if you want to get access to a merchant or distributor who regularly has a large stock for a fair price you'll probably have to do something like join a group like the Brotherhood, Raiders, etc. Otherwise you'll have to pull ammo off dead bodies or pay much higher prices for them from the average merchant.
 
Take a nod from the mods

While there wasn't much exploration factor of places in what I saw of the Wasteland Merc mods, there was PLENTY to do, and benefits from that. Most items had a purpose or could be RE-PURPOSED. I liked that. You get fish, and given your skill level, you could cook it. Find enough raw components and you had yourself a mighty fine weapon.

Kudos to the Wasteland Merc team for their stroke of genius. I... wish... them many more strokes in the future.

While ammo, hi-tech weaponry and gadgets should be much more rare, the means to make them should be available to the player character willing to invest the skill points and in-game education to achieve crafting like in the Wasteland Merc games.
 
That is probably the worst idea ever. While it would be interesting to repair, and combine some items it should be constrained to low tech weaponry. Have a stick, have a knife make a spear not have a piece of wire, a fusion cell and an egg beater here's a laser pistol.

And don't mention the mods that can't be mentioned ever again!
 
Re: Take a nod from the mods

Working said:
Kudos to the Wasteland Merc team for their stroke of genius.
I think you are confusing it with a brain stroke...
 
Re: Take a nod from the mods

Ratty said:
Working said:
Kudos to the Wasteland Merc team for their stroke of genius.
I think you are confusing it with a brain stroke...
XD i can say i have never used melee weapons before. i always used unarmed until i got a gun.the never took a gun out of my hand. i think they should keep the flow of ammo the way it is now, beacause no matter how realistic you make the game, it isn't supposed to be that way. people play games to escape reality and they don't wanna worry about" hey that dude has 2 shotgun shells,i hope they work." you wanna say DAMN that dude has a big gun, i'm gonna kill him and take it then be cool. but then again that's just me.
 
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