Having "reviewed" (more like "buried") Halo a few weeks ago, I decided to make these reviews a regular thing on this forum. The thing is, I think we should have more gaming discussions unrelated to Fallout. So please post your opinions about KOTOR and flame me all you want if you disagree with me.
Anyway, let's get started. Past few years have been a bad time for the Star Wars universe. Not only did Phantom Menace and Attack of the Clones turn out to be unbearably bad, but all of the Star Wars games released in that period were either mediocre or downright crappy as well. Whether it's the lame and unbalanced 3D RTS Force Commander or the absolutely disgusting shooter Episode I: Phantom Menace, all these games have one thing in common: they come nowhere near the standards set by legendary classics such as X-Wing or Dark Forces.
It is therefore no surprise that Star Wars: Knights of the Old Republic and Star Wars: Galaxies were very much anticipated, as they are more than just simple Star Wars games: they are the first venture of the series into RPG genre. I don't even need to describe how thrilled an average fan is by the very thought of the countless possibilities in such new approach to the rich and immersive Star Wars universe. The latter game turned out to be total crap and easily the worst MMORPG of all times, but the first one is an entirely different story. Having been released exclusively for X-Box, KOTOR quickly gained a huge fanbase and won a number of awards, so PC port was only a matter of time. And recently it arrived, enriched with a few new features and ready to destroy social lives of countless RPG gamers.
First off, I must express my disapproval of the fact that KOTOR was first developed for X-Box and then, months later, converted to PC. I wouldn't much care if it was some lame action shooter, but this is (supposed to be) a good, old school role playing game! PC is a natural platform for such a game, and the very thought of such a jewel getting tainted by an evil machine known as X-Box makes my blood boil! Even though RPG veterans from Bioware built much of the detail and complexity of their former works such as Baldur's Gate into KOTOR, consequences of such development are still very much visible. The game was dumbed down significantly. There are huge limitations to what you can and cannot do in KOTOR: you can't roam the map freely and explore the wilderness (unless you consider a few squared meters of grass with two trees "wilderness"); you can't attack anyone unless they attack you first; most choices in the dialogue result in same responses from the NPC; control scheme is clearly more suitable for gamepad than for mouse and keyboard; the game is ridiculously easy on the whole and offers zero challenge to CRPG veterans. In addition to this, pretty nasty technical issues resulted from X-Box development, but these I will discuss later.
The story of KOTOR is somewhat bland. 4000 years before Episode I, a powerful Sith Empire led by Darth Malak (who is a much cooler enemy than purple lizard Desann from Jedi Knight II) threatens to destroy the Republic. Malak and his former master, Darth Revan (now presumed dead), used to be Jedi who led the Republic forces into victory against Mandalorians, a vicious and barbaric race of warriors and conquerors. Upon defeating them, Revan and Malak mysteriously disappeared, but soon they came back leading a huge fleet that overwhelmed the Republic. The only hope lies in a young female Jedi, Bastila, who posesses a rare ability of Battle Meditation, which can turn the course of entire battles. Her ship, Endar Spire, is attacked by the Sith and only a handful of Republic soldiers survive by landing their escape pods on a nearby planet. Your character is one of them, and he has no choice but try to get off the planet and hopefully find Bastila if she is still alive. Though the story isn't much in terms of originality, it has a couple of exciting plot twists. The is even a romantic sub-story, but unfortunately the designers didn't put much effort into it. A real shame, because it could have really added to the experience. Furthermore, much of the story seems to have been ripped off from Neverwinter Nights (There is even an ancient race of intelligent lizards who call themselves "Builders"!), which isn't surprising: Bioware are known to recycle old ideas and concepts.
Even though the story might be disappointing for some, the setting and the characters are truly exceptional. Bioware put much effort into recreating some well-known Star Wars locations such as planet Tatooine, but also into creating new and unique ones. Places such as planet Dantooine look marvelous and come close to magnificent and ultra-detailed landscapes of Morrowind. The view of the game is now 3rd person and no longer isometric, which lets you see the graphical beauties better, plus now you can finally catch a glimpse of the sky, something you could only desire in old isometric RPGs. On your journeys you encounter many different alien races, some of which will be familiar from the movies. All aliens speak their native tongues, so don't be surprised when a Wookie greets you with growls and snorts. Everything from technology to environments was very accurately translated into the video game, and all Star Wars freaks will quickly become absorbed by the huge and intriguing world that awaits in KOTOR. Characters help this immersion even further, as most of them are quite interesting and somewhat charismatic, especially your party members. Each party member has his own problems and they will often seek your advice or help. Some characters will even have issues with the PC, and you can choose to resolve these issues in a friendly manner or just be an arrogant ass who doesn't care about anybody's opinion. NPCs will also interact with each other - they will often get into arguments, and you can either try to calm them down or just add oil to fire. Later in the game, the relations between the PC and the party members become quite deep, but I wouldn't want to spoil the fun of discovering that depth on your own.
KOTOR is based on a simplified (dumbed down) D&D system, which means that results of all actions and events are determined by a series of rolls. Combat is basically turn-based, though it plays as real-time, with the option to pause at any time. In other words, KOTOR plays like any other Bioware RPG, which will instantly alienate some players, while others might jump with joy. I personally don't approve of Bioware's tampering with D&D system (Couldn't they just have devised/purchased a different system, more appropriate for an SF game such as KOTOR?), because some of the changes they made are quite illogical - for example, strength determines both melee damage and chance to hit, and dexterity affects ranged chance to hit and defense rating. Intelligence affects almost nothing except for a few skills you will hardly ever need, and charisma and wisdom do exactly the same thing - they add modifiers to force powers, which essentially makes them useless to all but Jedi characters! In addition to this, KOTOR suffers from some serious balance issues. The game is too easy, because most of the time your characters will cut through enemies like butter. Sure, you can play a stealthy character, slice into enemy computer systems and reprogram their droids, but that's a waste of time because it's much easier to just kill everyone who stands in your way. Also, Jedi characters seem to have an unfair advantage in the game. Not only can they use force powers that are hard to resist to all but other Jedi and a couple of immune creatures, but their lightsabers do a lot more damage than any other weapon in the game. In addition to this, they can throw them to dispose of multiple targets from safe distance and enhance them with crystals, some of which are so ridiculously overpowered that I'm beginning to think they might be bugged. And as if all that isn't enough, Jedi are also nearly impossible to hit, because they are granted increased defense and ability to deflect blaster bolts! What's next? Ability to run twice as fast and teleport into combat? Oh wait, they have that too! Sheesh.
On the bright side, KOTOR is a very fun and enjoyable game in which it's impossible to get bored. There are numerous side quests, and all of them are very interesting. Unlike most other CRPGs, where I spend most of my time making silly errands or hacking my way through a seemingly endless labyrinth in order to locate some stupid item that just *happens* to be in that wooden chest I missed in my initial *five* runs, KOTOR ensures I perform my tasks for reasons other than simple levelling up. In the course of my travels, I sought a serum for a nasty disease, persuaded a racer to sign with a greedy sponsor, interrogated and tortured prisoners, investigated a murder, settled a dispute between two families, became a duelling champion of Taris, helped a Wookie rebellion against exploitation and convinced the sand people to stop attacking miners of the Czerka Corporation. All of these quests are cleverly designed and there is more than one way to solve them. Different outcomes bring different rewards, and your good or bad deeds will determine whether your alignment will shift towards dark side or light side. Alignment is important primarily because it affects the amount of force you need to use certain force powers - for example, if your character is leaning towards light side, using dark side powers, such as force choke or force lightning, will require more force points. KOTOR also features three mini games - a fun trading card game called Pazaak, swoop bike racing (a great way to make credits) and battling Sith fighters in deep space with your ship's turrets. All in all, it's hard not to have fun in the rich, immersive world of KOTOR. There is much emphasis on combat, but KOTOR is far from being a simple hack'n slash. Combat areas are not too big and rarely have more than two or three hallways and several rooms. Fighting "normal" enemies is more of a formality than a crucial moment of the game, and mostly serves as a prelude into confrontations with the "big fish", confrontations which don't necessarily have to result in someone's death.
However, technical side of the game is far from satisfying. Whoever wrote KOTOR's 3D routines deserves to be a) hung by the balls, b) ass-raped by Marilyn Manson and c) beaten to death with a lead pipe. This game is terribly slow, unforgivably slow, criminally slow, so slow that no alien dialect in the entire galaxy posesses an adjective strong enough to even come close to describing the extent of KOTOR's slowness. Everything is okay when one or two creatures stand alone in a static environment, but as soon as something like a simple smoke effect or an explosion or a few more creatures show up on the screen, game speed quickly drops to about three frames per second. There is absolutely nothing you can do to avoid this: you can play in 1280x1024 with 4x FSAA or in 640x480 with minimum details, the engine will always be choking on such basic effects that even your P5 200 MMX with Matrox Mystique could display fluidly! I thought my nVidia card posed a problem, so I tried playing the game on a Radeon 9200, but to no avail. I don't know if the X-Box version suffers from same problems, but either way it's both sad and infuriating to see that a mighty 2.4 GHz rig can't run a simple 3D RPG properly! What's even sadder is that graphics really have nothing to justify such a bad performance. Don't get me wrong, KOTOR is a nice game to look at, definitely one of the better looking RPGs, but the fact that a breathtakingly beautiful game like Max Payne 2 runs faster on my laptop than KOTOR does on my (twice as fast) desktop system really pisses me off. And to add insult to injury, KOTOR is also ridden with bugs and glitches (in fact, I'm certain this whole performance issue is also a bug, but I have yet to see a patch that fixes it). All machines will experience laggy performance and random game crashes, but many setups refuse to run or even install KOTOR! Sometimes the game will slow down to below 1 FPS and you will need to restart it to get (relatively) normal performance. Sometimes you will be unable to search containers and remains of enemies, in which case you will also have to restart. Sometimes camera will start rotating around your character and there will be no way to stop it. Sometimes characters will get stuck in one place and be unable to move, fail to respond to your commands or perform seemingly random actions. Sometimes NPC AI becomes so stupid that it makes me want to explode with anger - the scene of a ranged attacker bravely rushing to combat three dark Jedi and two troopers flinging plasma grenades on his own is so annoying that I fear my monitor might refuse to display such an overwhelming amount of stupidity and spontaneously combust. There is already a patch that addresses some minor issues, but it seems to create several new bugs, so I wonder if it's even worth installing.
To say that KOTOR is pleasing on one's ears would be an understatement: namely, Knights of the Old Republic is one of the few games that offer a near-perfect audio experience. Every single line in the game is spoken! If you are wondering why the game has 4 CDs, there is your answer. Voice acting is very good, believable, and because of that you will quickly become attached to your companions, so talking to them will be a pleasure rather than a strain. You might even decide to turn off the subtitles, something people rarely do in RPGs. Sound effects are also adequate. They were taken from movies and sound accurate. Music is truly exceptional: it varies from soft, atmospheric tunes playing in the background when there is nothing going on, to faster orchestral parts that kick in during heated action sequences. If you are used to unimaginative or annoying music typical for most games, then you will certainly be astonished by the cinematic feel present in KOTOR. Not to mention that Star Wars fanatics will experience multiple orgasms once they hear that familiar intro theme playing.
It is incredibly difficult to make a final judgement about KOTOR. I had many, many hours of fun with this game, I beat it three times and I'll probably play it again someday. It embodies everything I love about Star Wars, it simply absorbs me into its world, and once it ends, it leaves me wanting more. The entertainment factor is an indisputable proof of its quality, and no matter what anyone says, this is the Star Wars game with best atmosphere and playability so far. Yet one cannot overlook Bioware's clumsy tampering with D&D system, which resulted in balance issues, or their programming incompetence, which resulted in terrible performance and a load of bugs. Had the game been developed exclusively for PC and then ported to X-Box, many of these problems would have been avoided, not to mention the game would have been more complex and challenging than it is. Still, KOTOR is without doubt the best role playing game of the year and PC market is definitely aching for one, especially after Temple of Elemental Evil and Lionheart turned out to be complete disasters. Success of the game on X-Box gives me hope that old school RPGs, traditionally present on PC platform, will make their way to consoles and thus disprove the common fallacy that video games must be simplified and "apealling to a broad audience" in order to be successful. Like some idiot on GameSpy put it: "Making a game for an average gamer results in an average game." KOTOR may not be a step forward for the RPG genre, but at least Bioware didn't turn it into a bloody fragfest. Plus it's way better than Neverwinter Nights (that's not such a big accomplishment, I might add). Once it gets patched up properly, KOTOR will be a truly fantastic game, one every self-respecting role player MUST have in his collection. Even those who hate Bioware's RPGs should give it a try, because role playing aspect isn't KOTOR's only strong point. Star Wars fans don't even need my advice, they all played KOTOR long time ago. The only ones who won't find a least bit of fun and excitement in this game are those who hate both Star Wars and RPGs, but these two people probably don't even have computers in their cave. So take my advice, get the game, and may the GeForce be with you.
Anyway, let's get started. Past few years have been a bad time for the Star Wars universe. Not only did Phantom Menace and Attack of the Clones turn out to be unbearably bad, but all of the Star Wars games released in that period were either mediocre or downright crappy as well. Whether it's the lame and unbalanced 3D RTS Force Commander or the absolutely disgusting shooter Episode I: Phantom Menace, all these games have one thing in common: they come nowhere near the standards set by legendary classics such as X-Wing or Dark Forces.
It is therefore no surprise that Star Wars: Knights of the Old Republic and Star Wars: Galaxies were very much anticipated, as they are more than just simple Star Wars games: they are the first venture of the series into RPG genre. I don't even need to describe how thrilled an average fan is by the very thought of the countless possibilities in such new approach to the rich and immersive Star Wars universe. The latter game turned out to be total crap and easily the worst MMORPG of all times, but the first one is an entirely different story. Having been released exclusively for X-Box, KOTOR quickly gained a huge fanbase and won a number of awards, so PC port was only a matter of time. And recently it arrived, enriched with a few new features and ready to destroy social lives of countless RPG gamers.
First off, I must express my disapproval of the fact that KOTOR was first developed for X-Box and then, months later, converted to PC. I wouldn't much care if it was some lame action shooter, but this is (supposed to be) a good, old school role playing game! PC is a natural platform for such a game, and the very thought of such a jewel getting tainted by an evil machine known as X-Box makes my blood boil! Even though RPG veterans from Bioware built much of the detail and complexity of their former works such as Baldur's Gate into KOTOR, consequences of such development are still very much visible. The game was dumbed down significantly. There are huge limitations to what you can and cannot do in KOTOR: you can't roam the map freely and explore the wilderness (unless you consider a few squared meters of grass with two trees "wilderness"); you can't attack anyone unless they attack you first; most choices in the dialogue result in same responses from the NPC; control scheme is clearly more suitable for gamepad than for mouse and keyboard; the game is ridiculously easy on the whole and offers zero challenge to CRPG veterans. In addition to this, pretty nasty technical issues resulted from X-Box development, but these I will discuss later.
The story of KOTOR is somewhat bland. 4000 years before Episode I, a powerful Sith Empire led by Darth Malak (who is a much cooler enemy than purple lizard Desann from Jedi Knight II) threatens to destroy the Republic. Malak and his former master, Darth Revan (now presumed dead), used to be Jedi who led the Republic forces into victory against Mandalorians, a vicious and barbaric race of warriors and conquerors. Upon defeating them, Revan and Malak mysteriously disappeared, but soon they came back leading a huge fleet that overwhelmed the Republic. The only hope lies in a young female Jedi, Bastila, who posesses a rare ability of Battle Meditation, which can turn the course of entire battles. Her ship, Endar Spire, is attacked by the Sith and only a handful of Republic soldiers survive by landing their escape pods on a nearby planet. Your character is one of them, and he has no choice but try to get off the planet and hopefully find Bastila if she is still alive. Though the story isn't much in terms of originality, it has a couple of exciting plot twists. The is even a romantic sub-story, but unfortunately the designers didn't put much effort into it. A real shame, because it could have really added to the experience. Furthermore, much of the story seems to have been ripped off from Neverwinter Nights (There is even an ancient race of intelligent lizards who call themselves "Builders"!), which isn't surprising: Bioware are known to recycle old ideas and concepts.
Even though the story might be disappointing for some, the setting and the characters are truly exceptional. Bioware put much effort into recreating some well-known Star Wars locations such as planet Tatooine, but also into creating new and unique ones. Places such as planet Dantooine look marvelous and come close to magnificent and ultra-detailed landscapes of Morrowind. The view of the game is now 3rd person and no longer isometric, which lets you see the graphical beauties better, plus now you can finally catch a glimpse of the sky, something you could only desire in old isometric RPGs. On your journeys you encounter many different alien races, some of which will be familiar from the movies. All aliens speak their native tongues, so don't be surprised when a Wookie greets you with growls and snorts. Everything from technology to environments was very accurately translated into the video game, and all Star Wars freaks will quickly become absorbed by the huge and intriguing world that awaits in KOTOR. Characters help this immersion even further, as most of them are quite interesting and somewhat charismatic, especially your party members. Each party member has his own problems and they will often seek your advice or help. Some characters will even have issues with the PC, and you can choose to resolve these issues in a friendly manner or just be an arrogant ass who doesn't care about anybody's opinion. NPCs will also interact with each other - they will often get into arguments, and you can either try to calm them down or just add oil to fire. Later in the game, the relations between the PC and the party members become quite deep, but I wouldn't want to spoil the fun of discovering that depth on your own.
KOTOR is based on a simplified (dumbed down) D&D system, which means that results of all actions and events are determined by a series of rolls. Combat is basically turn-based, though it plays as real-time, with the option to pause at any time. In other words, KOTOR plays like any other Bioware RPG, which will instantly alienate some players, while others might jump with joy. I personally don't approve of Bioware's tampering with D&D system (Couldn't they just have devised/purchased a different system, more appropriate for an SF game such as KOTOR?), because some of the changes they made are quite illogical - for example, strength determines both melee damage and chance to hit, and dexterity affects ranged chance to hit and defense rating. Intelligence affects almost nothing except for a few skills you will hardly ever need, and charisma and wisdom do exactly the same thing - they add modifiers to force powers, which essentially makes them useless to all but Jedi characters! In addition to this, KOTOR suffers from some serious balance issues. The game is too easy, because most of the time your characters will cut through enemies like butter. Sure, you can play a stealthy character, slice into enemy computer systems and reprogram their droids, but that's a waste of time because it's much easier to just kill everyone who stands in your way. Also, Jedi characters seem to have an unfair advantage in the game. Not only can they use force powers that are hard to resist to all but other Jedi and a couple of immune creatures, but their lightsabers do a lot more damage than any other weapon in the game. In addition to this, they can throw them to dispose of multiple targets from safe distance and enhance them with crystals, some of which are so ridiculously overpowered that I'm beginning to think they might be bugged. And as if all that isn't enough, Jedi are also nearly impossible to hit, because they are granted increased defense and ability to deflect blaster bolts! What's next? Ability to run twice as fast and teleport into combat? Oh wait, they have that too! Sheesh.
On the bright side, KOTOR is a very fun and enjoyable game in which it's impossible to get bored. There are numerous side quests, and all of them are very interesting. Unlike most other CRPGs, where I spend most of my time making silly errands or hacking my way through a seemingly endless labyrinth in order to locate some stupid item that just *happens* to be in that wooden chest I missed in my initial *five* runs, KOTOR ensures I perform my tasks for reasons other than simple levelling up. In the course of my travels, I sought a serum for a nasty disease, persuaded a racer to sign with a greedy sponsor, interrogated and tortured prisoners, investigated a murder, settled a dispute between two families, became a duelling champion of Taris, helped a Wookie rebellion against exploitation and convinced the sand people to stop attacking miners of the Czerka Corporation. All of these quests are cleverly designed and there is more than one way to solve them. Different outcomes bring different rewards, and your good or bad deeds will determine whether your alignment will shift towards dark side or light side. Alignment is important primarily because it affects the amount of force you need to use certain force powers - for example, if your character is leaning towards light side, using dark side powers, such as force choke or force lightning, will require more force points. KOTOR also features three mini games - a fun trading card game called Pazaak, swoop bike racing (a great way to make credits) and battling Sith fighters in deep space with your ship's turrets. All in all, it's hard not to have fun in the rich, immersive world of KOTOR. There is much emphasis on combat, but KOTOR is far from being a simple hack'n slash. Combat areas are not too big and rarely have more than two or three hallways and several rooms. Fighting "normal" enemies is more of a formality than a crucial moment of the game, and mostly serves as a prelude into confrontations with the "big fish", confrontations which don't necessarily have to result in someone's death.
However, technical side of the game is far from satisfying. Whoever wrote KOTOR's 3D routines deserves to be a) hung by the balls, b) ass-raped by Marilyn Manson and c) beaten to death with a lead pipe. This game is terribly slow, unforgivably slow, criminally slow, so slow that no alien dialect in the entire galaxy posesses an adjective strong enough to even come close to describing the extent of KOTOR's slowness. Everything is okay when one or two creatures stand alone in a static environment, but as soon as something like a simple smoke effect or an explosion or a few more creatures show up on the screen, game speed quickly drops to about three frames per second. There is absolutely nothing you can do to avoid this: you can play in 1280x1024 with 4x FSAA or in 640x480 with minimum details, the engine will always be choking on such basic effects that even your P5 200 MMX with Matrox Mystique could display fluidly! I thought my nVidia card posed a problem, so I tried playing the game on a Radeon 9200, but to no avail. I don't know if the X-Box version suffers from same problems, but either way it's both sad and infuriating to see that a mighty 2.4 GHz rig can't run a simple 3D RPG properly! What's even sadder is that graphics really have nothing to justify such a bad performance. Don't get me wrong, KOTOR is a nice game to look at, definitely one of the better looking RPGs, but the fact that a breathtakingly beautiful game like Max Payne 2 runs faster on my laptop than KOTOR does on my (twice as fast) desktop system really pisses me off. And to add insult to injury, KOTOR is also ridden with bugs and glitches (in fact, I'm certain this whole performance issue is also a bug, but I have yet to see a patch that fixes it). All machines will experience laggy performance and random game crashes, but many setups refuse to run or even install KOTOR! Sometimes the game will slow down to below 1 FPS and you will need to restart it to get (relatively) normal performance. Sometimes you will be unable to search containers and remains of enemies, in which case you will also have to restart. Sometimes camera will start rotating around your character and there will be no way to stop it. Sometimes characters will get stuck in one place and be unable to move, fail to respond to your commands or perform seemingly random actions. Sometimes NPC AI becomes so stupid that it makes me want to explode with anger - the scene of a ranged attacker bravely rushing to combat three dark Jedi and two troopers flinging plasma grenades on his own is so annoying that I fear my monitor might refuse to display such an overwhelming amount of stupidity and spontaneously combust. There is already a patch that addresses some minor issues, but it seems to create several new bugs, so I wonder if it's even worth installing.
To say that KOTOR is pleasing on one's ears would be an understatement: namely, Knights of the Old Republic is one of the few games that offer a near-perfect audio experience. Every single line in the game is spoken! If you are wondering why the game has 4 CDs, there is your answer. Voice acting is very good, believable, and because of that you will quickly become attached to your companions, so talking to them will be a pleasure rather than a strain. You might even decide to turn off the subtitles, something people rarely do in RPGs. Sound effects are also adequate. They were taken from movies and sound accurate. Music is truly exceptional: it varies from soft, atmospheric tunes playing in the background when there is nothing going on, to faster orchestral parts that kick in during heated action sequences. If you are used to unimaginative or annoying music typical for most games, then you will certainly be astonished by the cinematic feel present in KOTOR. Not to mention that Star Wars fanatics will experience multiple orgasms once they hear that familiar intro theme playing.
It is incredibly difficult to make a final judgement about KOTOR. I had many, many hours of fun with this game, I beat it three times and I'll probably play it again someday. It embodies everything I love about Star Wars, it simply absorbs me into its world, and once it ends, it leaves me wanting more. The entertainment factor is an indisputable proof of its quality, and no matter what anyone says, this is the Star Wars game with best atmosphere and playability so far. Yet one cannot overlook Bioware's clumsy tampering with D&D system, which resulted in balance issues, or their programming incompetence, which resulted in terrible performance and a load of bugs. Had the game been developed exclusively for PC and then ported to X-Box, many of these problems would have been avoided, not to mention the game would have been more complex and challenging than it is. Still, KOTOR is without doubt the best role playing game of the year and PC market is definitely aching for one, especially after Temple of Elemental Evil and Lionheart turned out to be complete disasters. Success of the game on X-Box gives me hope that old school RPGs, traditionally present on PC platform, will make their way to consoles and thus disprove the common fallacy that video games must be simplified and "apealling to a broad audience" in order to be successful. Like some idiot on GameSpy put it: "Making a game for an average gamer results in an average game." KOTOR may not be a step forward for the RPG genre, but at least Bioware didn't turn it into a bloody fragfest. Plus it's way better than Neverwinter Nights (that's not such a big accomplishment, I might add). Once it gets patched up properly, KOTOR will be a truly fantastic game, one every self-respecting role player MUST have in his collection. Even those who hate Bioware's RPGs should give it a try, because role playing aspect isn't KOTOR's only strong point. Star Wars fans don't even need my advice, they all played KOTOR long time ago. The only ones who won't find a least bit of fun and excitement in this game are those who hate both Star Wars and RPGs, but these two people probably don't even have computers in their cave. So take my advice, get the game, and may the GeForce be with you.