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Realistic Weapon Types and Calibers- General Ideas
I would enjoy playing Fallout II more if the weapons reflected the balance of weapons seen in real life. I know FO takes place in the future, but I hate seeing 9mm, .45 caliber, and 7.62 NATO as rare calibers when in fact they are extremely common.
I'm not sure yet how to modify Fallout itself as I have no experience with the editing programs yet, but here's some general ideas on how I would do it.
I would get rid of that insane 14mm caliber and replace it with the common 7.62X39 WARSAW caliber that the Soviet Union, and therefore its AK-47 rifles used. I would replace the stupid pipe rifle with the SKS, a 10 round semiautomatic 7.62X39 rifle.
(For the big damage 14mm pistol, I would replace it with a modified Automag III, which in real life, types have been modified to fire the powerful NATO 7.62X51 ammunition [5 rnds])
The .223 caliber weapons are too powerful. I would change the sniper rifle to fire the longer ranged 7.62X51 NATO ammunition. The Hunting Rifle is alright, though. The .223 pistol is cool, from Blade Runner, but there are real pistols which fire .223 ammo so I might make a switch, but it's just a judgement call on style there.
9mm is under-represented. I would make it more abundant, get rid of the useless Mauser or Luger or whatever that thing is and replace it with a 15 rnd Glock. 9mm weapons are less powerful than 10mm or .45 caliber, but they can have large magazines and are lighter and cheaper. I would throw in an Uzi somewhere in there.
The .44 Magnum weapons are well done in Fallout already, so I would just add one weapon. The Ruger Deerfield Carbine is a .44 weapons that is larger than a pistol so it would have a longer range, making more use out of the .44's which become useless after you get other weapons otherwise.
.45 Caliber desperately needs a pistol. The WWII weapons are great, but the Colt M1911 was the longest serving weapon in the U.S. arsenal. It holds 7 rounds, but the Para Ordinance version can carry 14 rounds, so it's your call there too. (Maybe the weapon could be modified or something)
Shotguns are great. I think that the double barrelled ones you get at the start should have an option to fire both barrels at once. (Burst)
I would add one more caliber: 50 caliber. It is a heavy machine gun caliber that kicks ass with its great armor piercing ability and bore size. (12.7 mm) It would be extrordinarily heavy, so carrying one would be out of the question until you get power armour. There is a semi-auto sniper version, the Barret, which could probably be fired by someone with Strength 7 (and two add. action points to compensate for the fact that it will have to be fired prone on a bipod for accuracy and other reasons) The .50 cal machine gun would probably be the most powerful Big Gun in the game, firing bursts of stuff that would blow through Enclave armour like wet paper (it can blow through armored vehicles). Problem is that it would require 10 strength to fire, would be heavy, have a very limited ammunition supply, and be very expensive.
Comments? Questions? Suggestions?
-SKS
Maybe I would even add in the Russian 7.62X25 pistol caliber which is used in the Makarov, Tokarev, and the PPsh. (Half of those weaps are in the Goldeneye video games, and the PPSh is like a low-powered Tommy Gun with an 81 round magazine!)
For more information on ALL of these weapons, see
http://members.tripod.com/~Slippery_Jim/Firearms.htm
I would enjoy playing Fallout II more if the weapons reflected the balance of weapons seen in real life. I know FO takes place in the future, but I hate seeing 9mm, .45 caliber, and 7.62 NATO as rare calibers when in fact they are extremely common.
I'm not sure yet how to modify Fallout itself as I have no experience with the editing programs yet, but here's some general ideas on how I would do it.
I would get rid of that insane 14mm caliber and replace it with the common 7.62X39 WARSAW caliber that the Soviet Union, and therefore its AK-47 rifles used. I would replace the stupid pipe rifle with the SKS, a 10 round semiautomatic 7.62X39 rifle.
(For the big damage 14mm pistol, I would replace it with a modified Automag III, which in real life, types have been modified to fire the powerful NATO 7.62X51 ammunition [5 rnds])
The .223 caliber weapons are too powerful. I would change the sniper rifle to fire the longer ranged 7.62X51 NATO ammunition. The Hunting Rifle is alright, though. The .223 pistol is cool, from Blade Runner, but there are real pistols which fire .223 ammo so I might make a switch, but it's just a judgement call on style there.
9mm is under-represented. I would make it more abundant, get rid of the useless Mauser or Luger or whatever that thing is and replace it with a 15 rnd Glock. 9mm weapons are less powerful than 10mm or .45 caliber, but they can have large magazines and are lighter and cheaper. I would throw in an Uzi somewhere in there.
The .44 Magnum weapons are well done in Fallout already, so I would just add one weapon. The Ruger Deerfield Carbine is a .44 weapons that is larger than a pistol so it would have a longer range, making more use out of the .44's which become useless after you get other weapons otherwise.
.45 Caliber desperately needs a pistol. The WWII weapons are great, but the Colt M1911 was the longest serving weapon in the U.S. arsenal. It holds 7 rounds, but the Para Ordinance version can carry 14 rounds, so it's your call there too. (Maybe the weapon could be modified or something)
Shotguns are great. I think that the double barrelled ones you get at the start should have an option to fire both barrels at once. (Burst)
I would add one more caliber: 50 caliber. It is a heavy machine gun caliber that kicks ass with its great armor piercing ability and bore size. (12.7 mm) It would be extrordinarily heavy, so carrying one would be out of the question until you get power armour. There is a semi-auto sniper version, the Barret, which could probably be fired by someone with Strength 7 (and two add. action points to compensate for the fact that it will have to be fired prone on a bipod for accuracy and other reasons) The .50 cal machine gun would probably be the most powerful Big Gun in the game, firing bursts of stuff that would blow through Enclave armour like wet paper (it can blow through armored vehicles). Problem is that it would require 10 strength to fire, would be heavy, have a very limited ammunition supply, and be very expensive.
Comments? Questions? Suggestions?
-SKS
Maybe I would even add in the Russian 7.62X25 pistol caliber which is used in the Makarov, Tokarev, and the PPsh. (Half of those weaps are in the Goldeneye video games, and the PPSh is like a low-powered Tommy Gun with an 81 round magazine!)
For more information on ALL of these weapons, see
http://members.tripod.com/~Slippery_Jim/Firearms.htm