Remember when Bethesda gave a shit?

DiddlePants

First time out of the vault
Now I know the reputation Fallout 3 has on this website, but I think we can all agree that Bethesda showed at least a LITLE love for the game when compared to Fallout 4. Fallout 3 had some half decent world-building (at least the areas outside DC sounded intriguing) and referenced a multitude of different factions such as Abby Of The Road in Point Lookout, as well as locations outside of DC such as Monroville, Ronto, Lanta, The Eerie Stretch, Broken Banks, etc. It helped make the wasteland feel bigger than it actually seemed.

In Fallout 4, there isn't even ONE reference to a area outside the Commonwealth that wasn't the Capital Wasteland or wasn't prewar. This really stood out to me when playing through 4, as it made everything in the Commonwealth feel like it was enclosed in it's own little bubble, with no references to any other factions or states outside of Boston.
 
Not so much of dontcare, more like breaking away with the old project.

You do notice their dropping retrofuturism post apocalyptic art style and adopt a PUBG style, modern weapon in the ruins???
 
If you are saying that Bethesda's worldbuilding was always shallow shit and it became worse with time - I agree.
It always took a backseat, while a current industry trends and hype rode a shotgun.
Radio from GTA, survival and settlement building from Minecraft...

For the first game they were afraid that backlash would kill the sales, and they gave some care to IP to blossom.
After F3 was a hit, they haven't gave a fyling fuck about consistency of lore or worldbuilding.
 
Are you referring to The Elder Scrolls 3: Morrowind? Or something else that Bethesda did at the time?

:confused:
They probably meant 2002 given that's Morrowind's release year. And yes, that's the last time Bethesda gave any shit about world building. Since Oblivion it has been getting worse and worse and not just worldbuilding.

Lesson here folks is when you have to something to prove, you try your hardest and Bethesda had something to prove with Morrowind given their company state at the time. Become sucessful like they did with Oblivion and you start to give less and less of a shit because you have nothing to prove.
 
They probably meant 2002 given that's Morrowind's release year. And yes, that's the last time Bethesda gave any shit about world building. Since Oblivion it has been getting worse and worse and not just worldbuilding.

Lesson here folks is when you have to something to prove, you try your hardest and Bethesda had something to prove with Morrowind given their company state at the time. Become sucessful like they did with Oblivion and you start to give less and less of a shit because you have nothing to prove.
PLUS! Have a ton of fans who are complete shills who give no valid constructive criticism whatsoever, in which it all results in Bethesda deluding themselves into thinking they're making masterpieces,(but are actually mediocre) & stagnating even further with their quality of games!

:ok: :-) :-(
 
They probably meant 2002 given that's Morrowind's release year. And yes, that's the last time Bethesda gave any shit about world building. Since Oblivion it has been getting worse and worse and not just worldbuilding.

Lesson here folks is when you have to something to prove, you try your hardest and Bethesda had something to prove with Morrowind given their company state at the time. Become sucessful like they did with Oblivion and you start to give less and less of a shit because you have nothing to prove.
Blood moon came out in 2003 :P
 
Now I know the reputation Fallout 3 has on this website, but I think we can all agree that Bethesda showed at least a LITLE love for the game when compared to Fallout 4. Fallout 3 had some half decent world-building (at least the areas outside DC sounded intriguing) and referenced a multitude of different factions such as Abby Of The Road in Point Lookout, as well as locations outside of DC such as Monroville, Ronto, Lanta, The Eerie Stretch, Broken Banks, etc. It helped make the wasteland feel bigger than it actually seemed.

In Fallout 4, there isn't even ONE reference to a area outside the Commonwealth that wasn't the Capital Wasteland or wasn't prewar. This really stood out to me when playing through 4, as it made everything in the Commonwealth feel like it was enclosed in it's own little bubble, with no references to any other factions or states outside of Boston.
I always though it was cool that they acknowledged tribals in point lookout. Even if their writing was shallow. Pissed me off that there was no Bawls Guarana™ though
 
Now I know the reputation Fallout 3 has on this website, but I think we can all agree that Bethesda showed at least a LITLE love for the game when compared to Fallout 4
nah man. i dont. going as far back into their games as you can theres one consistent trend. theyll introduce a new mechanic or system that breaks a bunch of shit and rather than tweaking it to make it work they just remove the features that the new systems break. even ignoring how they wipe their ass with lore and tell stories that are so bland theyre genuinely indsitinguishable from their radiant quests at times their solution to everything has always been "Eh fuck it who cares" and "just cut it". hell theres even interview footage of thier lead designer (who worked on theif 2) talking about how he wanted to expand stealth mechanics in skyrim but ultimately said "fuck it fans will mod it in anyway"

. Fallout 3 had some half decent world-building (at least the areas outside DC sounded intriguing)


fallout 3 is the near antithesis of worldbuilding my guy. theres straight 200 years of history unaccounted for and the wasteland is just empty. what little that is there mostly just serves to break the worldbuilding done in the first two games.
 
"fuck it fans will mod it in anyway"
Over time this to me has become a huge red flag and a good reason to not even play a game. A lot of people see this as an actual positive, saying that the game sucks but you can mod it to make it good. I see it as the devs not giving a shit because they know modders will fix most of the shit post-release for literally free.

Obviously nothing against modders that spent a lot of time making mods to improve the experience since a lot of mods are genuinely great, but don't make it sound like it's a positive.
 
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Over time this to me has become a huge red flag and a good reason to not even play a game. A lot of people see this as an actual positive, saying that the game sucks but you can mod it to make it good. I see it as the devs not giving a shit because they know modders will fix most of the shit post-release for literally free.

Obviously nothing against modders that spent a lot of time making mods to improve the experience since a lot of mods are genuinely great, but don't make it sound like it's a positive.
well not everything is tamriel rebuilt. why mod a bad game to be tolerable when i could simply mod a good game better?
 
"fuck it fans will mod it in anyway"

Bruh, that quote right there practically represents the mentality of a lot of game studios in the Triple A side of the gaming industry today! That's pretty sad NGL.

:-? :cry:
 
Ashur’s speech in the Pitt teases some potentially interesting locations and/or factions in the east, but ultimately these are undeveloped and never brought up again. Perhaps that is a good thing though. The Institute seemed like a potentially interesting faction when they were introduced and we all saw how that turned out.
 
The Pitt was mostly written by Fred Zeleny and Erik J Caponi. The only two writers who seemed to be anywhere close to giving a damn or "getting it" in regards to writing. It's difficult to find exactly who wrote what in the main game but if there was anything you thought was remotely interesting or just not outright completely terrible I usually credit it to them. In the "meet the devs" q and a theyre pretty much the only ones who stick out to me as not being complete imbeciles. Both of them long gone from Bethesda.

Also they both have hilarious facial hair according to their pics on the wiki.
 
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