Request for mod to Fallout Brotherhood Bunker.

forddieselguy

Still Mildly Glowing
I would like to have 4 suits of Power-armour available at the Brotherhood Bunker, 2 are already there through quests, so I would like 2 more added to a locker in the training room. I tried looking through tutorials, but most seem geared towards FO2 modding. If this can easily be done and I am missing something can someone point me in the right direction. Or could someone do this for me.

Any help would be greatly appreciated.
I have downloaded the npc mod from Teamx and would like my whole party to have Power-armour near the end of the game.

Thank-you in advance.
 
Actually, there are PAs (at least one) for taking in the store room on Level 1, but you'll have to waste the BOS to get them.

Also, you could try cloning the items by fiddling with the maps (no modding knowledge needed).

Just

1) Put a PA or HPA in a locker somewhere (let's say BOS level 1)
2) Exit that area (in this case to ground level)
3) Alt+Tab to Windows
4) open Explorer and enter C:\BlackIsle\Fallout\Data\Maps (or whatever the path is on your system)
5) Copy BROHD12.SAV to BROHD12.TWO
6) Re-enter the map, take the armour, give it to one of your henchmen
7) Leave map
8) Alt+Tab to Windows, copy BROHD12.TWO to BROHD12.SAV
9) Repeat steps 6 through 9 until you have enough PAs
 
Wouldn't it be easier to just use the inventory editor after taking the armour, turning it into four? That would take maybe twenty seconds. Or it'd take just a few minutes to add the armours with the official mapper and make your own mod, if you really, really want to open the locker and see four suits in there.
 
5) Copy BROHD12.SAV to BROHD12.TWO

Do you mean rename .SAV to .TWO?

Do I need to save the game at any point while doing this?

Per, do you mean the FALLED EDITOR. I read the read me file and
it says you can't add to the inventory, just modify it. Does changing the number of items count as modifying?
 
forddieselguy said:
Do you mean rename .SAV to .TWO?

Do I need to save the game at any point while doing this?

Any name other than the original will do :)

Save before fiddling with files.

Per said:
Wouldn't it be easier to just use the inventory editor after taking the armour, turning it into four? That would take maybe twenty seconds. Or it'd take just a few minutes to add the armours with the official mapper and make your own mod, if you really, really want to open the locker and see four suits in there.

Yes, but it takes additional tools.
 
forddieselguy said:
Per, do you mean the FALLED EDITOR. I read the read me file and it says you can't add to the inventory, just modify it. Does changing the number of items count as modifying?

Oh, sorry, I thought you were talking about Fo2, which has a Brotherhood bunker with Power Armor in it too. Disregard the part about the inventory editor. The mapper would still work, though you need to download and install it and stuff. Go with Silencer's idea and all should work out.
 
1) Put a PA or HPA in a locker somewhere (let's say BOS level 1)
2) Exit that area (in this case to ground level)
3) Alt+Tab to Windows
4) open Explorer and enter C:\BlackIsle\Fallout\Data\Maps (or whatever the path is on your system)
5) Copy BROHD12.SAV to BROHD12.TWO
6) Re-enter the map, take the armour, give it to one of your henchmen
7) Leave map
8) Alt+Tab to Windows, copy BROHD12.TWO to BROHD12.SAV
9) Repeat steps 6 through 9 until you have enough PAs

Just to clarify before I do this:
On line 5: copy brohd12.sav so I have 2 copies, then rename one of them to brohd12.two.

On line 8: rename brohd12.two(which has the armor in the locker) to brohd12.sav thus overwriting the original brohd12.sav file(which now has the armor removed).

This now leaves me with 1 party member with the power armour because it saved it in his inventory and I now have a suit waiting in the bunker from when I originally pit it there.
 
forddieselguy said:
On line 8: rename brohd12.two(which has the armor in the locker) to brohd12.sav thus overwriting the original brohd12.sav file(which now has the armor removed).

This now leaves me with 1 party member with the power armour because it saved it in his inventory and I now have a suit waiting in the bunker from when I originally pit it there.

Yes, but copy the file again, delete the BROHD12.SAV, and rename the copy to BROHD12.SAV (leaving your BROHD12.TWO intact so you can spawn as many PAs as you like by repeating the process)
 
Thank you for all your help Silencer. I really appreciate it.

I am looking forward to taking on the Military Base and the Master with a squad of Powerarmor equipped party members.
 
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