Nah, I doubt any plugin could solve such problems as cutting into pieces or adjusting Frames Offsets.taag said:Actually, a Photoshop FRM plugin would solve our problems
In case of mass editing of existing FRMs for sure. But try to create a totally new wall set from the scratch and you'll see that converting ~60 pieces is nothing and is quite pleasure task 99% of time you're spending on rendering (3d package), cutting (PS) and adjusting (Mapper + Frame Animator).Josan12 said:But yes, the decompiling, editing, and recompiling process alone takes hours.
Indeed, 2d engine without layered sprites is a really bad ideaJosan12 said:It is very unfortunate they never used layered sprites in FO, as it would have lent so much more modding potential to the graphics of the game.
Continuum said:Nah, I doubt any plugin could solve such problems as cutting into pieces or adjusting Frames Offsets.
taag said:Continuum said:Nah, I doubt any plugin could solve such problems as cutting into pieces or adjusting Frames Offsets.
Wait, I always thought PS had auto cutting feature?