res editor, templates for fallout2 mac.

Destroyaz_

First time out of the vault
could I request help from the community to help develop a template for a editor made for the mac, many mac only games use this program called resedit and have stacked hard code projected through each subdirectory, I could get info out of you vault modulators that would help contribute to a template for this program, which would show the information of the scripts, protos gcd and other fallout files...
I just need a general idea of a mud map of how I would spreadsheet this template out, btw you can check out resedit on the internet for mac, it has many uses exp for rpgs......


http://en.wikipedia.org/wiki/ResEdit


I would like to thank killap mib88 and josan.
 
I don't know if that would work, as the files have no resource fork. They don't all have the same size, either, which a template may not be able to handle.
 
Go to teamx's website and they have most of the file types documented, some are in Russian, but I've heard that they have been translated on the fallout modding wiki
 
Kanhef said:
I don't know if that would work, as the files have no resource fork. They don't all have the same size, either, which a template may not be able to handle.
the varibles have 128* strings thats enough resource folks dont you think? thats enough spaces for 128 diffrent types of handels of files in the template.

I was just hoping someone could open this, or me send them that I have opened to see if they can have a run through and tell me if they know. I just want to build the template to read the code, others can create there own editors no probs. just a set of "rules" in the code are needed to be made, this program offers this, its just creating enough for it. gah... Im ranting
 
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