There is a new interview at HC.Gamer with Jan Beuck, Creative Director at Master Creating, the studio behind Restricted Area. It's long with quite a bit of information, if you are interested in this game.
<blockquote>HCG: What does dynamic dialogues mean? Can you give us an example?
JB: Instead of the monologues you may know from other action RPGs like the Diablo series, you have multiple choice dialoges like in Baldur's Gate or Fallout. And these dialoges effect the relationship to the NPCs you talk to, for example (a simple one) they may give you a special discount if they like you.
HCG: There are a lot of interesting and well-detailed NPC descriptions on the official website of the game. Will all of the NPCs be also this highly detailed?
JB: Yes. There aren't hundreds of NPCs like in some other games, but the NPCs are real persons that have their own problems, tasks and emotions - some can even die. What we wanted to archive is that you can become familar with them, make some your friends and others your foes - making them more then just the place to trade or talk.
HCG: How about the combat mode? Would it be something similar to Diablo (hack 'n slash) or Baldur's Gate (turn based combat)? Or both?
JB: It's more like Diablo, but even faster and more action-packed! While we wanted the RPG part to offer more traditional RPG elements than in Diablo, we wanted the action part to really feel like an action game. </blockquote>Some good news, some bad; at least for the Fallout crowd.
Link: Restricted Area interview at HC.Gamer
Found at Blue's News
<blockquote>HCG: What does dynamic dialogues mean? Can you give us an example?
JB: Instead of the monologues you may know from other action RPGs like the Diablo series, you have multiple choice dialoges like in Baldur's Gate or Fallout. And these dialoges effect the relationship to the NPCs you talk to, for example (a simple one) they may give you a special discount if they like you.
HCG: There are a lot of interesting and well-detailed NPC descriptions on the official website of the game. Will all of the NPCs be also this highly detailed?
JB: Yes. There aren't hundreds of NPCs like in some other games, but the NPCs are real persons that have their own problems, tasks and emotions - some can even die. What we wanted to archive is that you can become familar with them, make some your friends and others your foes - making them more then just the place to trade or talk.
HCG: How about the combat mode? Would it be something similar to Diablo (hack 'n slash) or Baldur's Gate (turn based combat)? Or both?
JB: It's more like Diablo, but even faster and more action-packed! While we wanted the RPG part to offer more traditional RPG elements than in Diablo, we wanted the action part to really feel like an action game. </blockquote>Some good news, some bad; at least for the Fallout crowd.
Link: Restricted Area interview at HC.Gamer
Found at Blue's News