Stg Granite
Look, Ma! Two Heads!
I never liked the way that Steal Skill acts, because it's too easy to steal anyone, or almost anyone, even if your charecter has a very low Steal. You just need to save your game and load it if the check fails.
I was thinking about making some changes in it, like:
To even open the inventory of the critter using the skill, you need it on a certain level. If it's too low, the target will immediatly perceive your action. The chance of being caught trying to see the inventory of a critter could vary from one to another. IMO, this makes sense.
or
When you open the window, the items which you will see depend on the level of your Steal skill. For example, if a critter has a stimpack and a Laser Rifle in its backpack, and your character has Steal 20%, then he will be able to see the stimpack, but not the weapon. However if he has Steal 65%, he will be able to see the rifle too. Or perhaps the inverse, as the as a rifle is easier to see than a stimpack.
What do you think? Is it possible to do?
I was thinking about making some changes in it, like:
To even open the inventory of the critter using the skill, you need it on a certain level. If it's too low, the target will immediatly perceive your action. The chance of being caught trying to see the inventory of a critter could vary from one to another. IMO, this makes sense.
or
When you open the window, the items which you will see depend on the level of your Steal skill. For example, if a critter has a stimpack and a Laser Rifle in its backpack, and your character has Steal 20%, then he will be able to see the stimpack, but not the weapon. However if he has Steal 65%, he will be able to see the rifle too. Or perhaps the inverse, as the as a rifle is easier to see than a stimpack.
What do you think? Is it possible to do?