Riot shield

Josan12

Vault Senior Citizen
Here's another idea im gonna throw to the
dogs :) (yes i know - ANOTHER idea !?)

Wouldnt it be cool if the PC in FO2 could
carry one of these shields around? I guess it could
only be used with a pistol, or a knife......


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Mr.Wolna said:
Can*t see Sorry!

Same here...

And first what for would be this shield will be used?

And secound if dual using like 2xpistols at same time would be possible it would be done a long time ago...
 
I can't see any image there, use fileshack for pictures... Only CT forces are allowed to carry one hehe. New shield item in FO2, does PC have enough "start_money" to buy this hehehe

Edit:

Oh wait, i can see it! :mrgreen:
 
I don't see how it could fit the universe, and would simply be more popular tripe like FN FALs and H&K CAWS floating all over the wasteland.
 
Although dual pistols are cute, they are from a different age, specifically 1990+ action movies. Dual pistols has a very unfallouty feel whenever I think of it, and all that comes to mind is Samuel L. Jackson, Bruce Willis and Jason Statham, in that order. Consider Mel Gibson's triumphant Mad Max series, could you imagine Max with a shotgun in each hand? No. It's a foreign detail to what Byron was trying to create in the series. The same applies to Fallout.
 
You might be able to make an item that doesn't do anything itself, but has a script attached that gives a bonus to AC and/or damage resistances. I think the Mirrored Shades work that way, and give a charisma bonus even if they're not in the active item slot. Prohibiting two-handed weapons probably isn't possible, but you could give a penalty like the One-Hander trait.

Using both weapon slots at once isn't possible, but a 'dual desert eagle', for example, shouldn't be hard. Duplicate the desert eagle, give it a photoshopped image, twice the ammo capacity, a 2-shot burst, and optionally a script to increase reloading time. Making new animations would be quite time-consuming, of course. Game balance could be an issue, though – a pair of H&K G11s (in burst mode) or gauss pistols would just be unfair.
 
Kanhef said:
You might be able to make an item that doesn't do anything itself, but has a script attached that gives a bonus to AC and/or damage resistances. I think the Mirrored Shades work that way, and give a charisma bonus even if they're not in the active item slot. Prohibiting two-handed weapons probably isn't possible, but you could give a penalty like the One-Hander trait.

Sure you could, but I'm sure you'd agree that there is a discrepancy between something as subtle as a pair of sunglasses and a large, one handed shield that would literally cover most of the body's forward position. To stem this much from reality just for a measly AC or damage modifier I think isn't a good idea.

Making new animations would be quite time-consuming, of course. Game balance could be an issue, though – a pair of H&K G11s (in burst mode) or gauss pistols would just be unfair.

I'm sure if such a project were to be undertaken there would be only so many weapons which would possibly be candidates for doubling up. Possible weapons would include dual 10mm pistols, dual Needlers, dual 10mm submachine guns, dual .44 cal. revolvers, dual laser pistols, dual plasma pistols, and dual pulse pistols, but a dual Desert Eagle? Not unless a minimum strength were attached to it, for some reason I'm thinking 7 just because no average schmo would be found using this duo, making this double weapon set rare to say the least.

There's also the issue of having more than one 10mm pistol in your inventory, and not being able to combine them into one dual weapon, as dual 10mm pistols would be a specific other item.
 
I'm not saying those are good or realistic ideas, just noting how they're technically possible.



and the Desert Eagle gets no love from anybody
 
The Guardian said:
Although dual pistols are cute, they are from a different age, specifically 1990+ action movies.

Jewish insurgents weld dual guns in the WWII Warsaw Ghetto uprising, though, so it predates the 50's era :P

But yeah, unfallouty.
 
Silencer said:
The Guardian said:
Although dual pistols are cute, they are from a different age, specifically 1990+ action movies.

Jewish insurgents weld dual guns in the WWII Warsaw Ghetto uprising, though, so it predates the 50's era :P

But yeah, unfallouty.
Link or it never happened :D .
 
Kanhef said:
Prohibiting two-handed weapons probably isn't possible, but you could give a penalty like the One-Hander trait.
Is it? When you have cripled arm, you cant use two-handed weapons i.e. miniguns, still you can use pistols. So maybe that way?
 
Silencer said:
Jewish insurgents weld dual guns in the WWII Warsaw Ghetto uprising, though, so it predates the 50's era :P

I'm sure you recognized that my point was that dual wielded weapons were not popular in the entertainment industry until surprisingly recently. Sure, a Jew sixty years ago used dual wielding weapons, I'm sure some cowboy did too, but does that mean that they got a lot of exposure in movies or fiction in general? Perhaps a few cases, but certainly not in 1950s science fiction!

Besides, like I've already mentioned, there's just to many damned issues technically with dual pistols. I don't see any conceivable way to make dual pistols an option without making holding more than one pistol of the same type but not duals in your inventory idiotic.

Kanhef said:
and the Desert Eagle gets no love from anybody

I love it for what it is, an over sized piece of junk that can render a man's head clean off.
 
The Guardian said:
Besides, like I've already mentioned, there's just to many damned issues technically with dual pistols. I don't see any conceivable way to make dual pistols an option without making holding more than one pistol of the same type but not duals in your inventory idiotic.

Actually, it would be very easy to do this if you wanted to use the Mr. Fixit addition form TeamX. Really. Make the necessary tools/equipment two of whatever weapon. Maybe make the required skill a high percentage in small arms skill. Set to 0 hours to make. You create a new item that has the traits of dual weapons. Still needs new art and a new proto file. But, overall, a piece of cake.
 
MIB88 said:
Actually, it would be very easy to do this if you wanted to use the Mr. Fixit addition form TeamX. Really. Make the necessary tools/equipment two of whatever weapon. Maybe make the required skill a high percentage in small arms skill. Set to 0 hours to make. You create a new item that has the traits of dual weapons. Still needs new art and a new proto file. But, overall, a piece of cake.

Interesting, so you could take two applicable pistols in your inventory and combine them to make a dual set without any outside sources (like a gun broker or smith)?
 
Using the Mr. Fixit mod, you can set whatever conditions you want, including receiving training in certain skills. Mr. Fixit allows the player character to create items without relying on another NPC to create something (like the weapon upgrades from certain NPCs).
 
Sort of interesting idea in theory but not really in practice, if you added a new armor you'd have to add a frm set for each weapon that could be wielded, if you add a shield you'd have to add a frm set for each armour AND each weapon for each armor with the shield on.

Someone above mentioned something about a forcefield, that could be cool, if it worked like the Stealth Boy but used the 'Energy' visual filter on your character instead of the Stealth Boy's 'Glass' or whatever and give you an AC bonus, using up energy cells quickly. No new frms needed.
 
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