Roaring 20's mod for Fallout

akira^plt

First time out of the vault
Hey all,

Has anyone created a 1920's total conversion of the Fallout 2 maps & quests? If so, where could I find those projects?

Thanks!

-dave
 
I haven't heard of one, that would be an interesting setting change, though it kind of pre-dates the whole Nuke Scare that prompted the fiction Fallout's style was based upon. Maybe something else could be thought of instead. It would take a lot of re-writing of basic elements, but may be workable.
 
Wouldn't be too difficult either, using all the *shudder* New Reno stuff.

It would be kind of difficult to make the setting I think though. Science Fiction didn't start then, no aliens invading and destoying the earth, no end of the world weapons.

Any other possibilities I'm missing?
 
One thing you could have would be a meteor scenario... It's already after Tunguska, innit? Then, you could have a "wasteland"... but no radiation mutants.
 
Dove said:
It would be kind of difficult to make the setting I think though. Science Fiction didn't start then, no aliens invading and destoying the earth, no end of the world weapons.

Wells, Shelley, Burroughs, and those who had a hand in in prompting the 39-40's World's Fair would like to now rot in peace, thank you. ;) War of the Worlds was penned before last century, a few years after Mount Krakatoa went off.

Then there's Cyrano de Bergerac.

For the first story about interplanetary exploration, you can go back to 125 A.D. to Lucian, and he's not the first to discuss robots. Homer! :)

Science fiction was also in Amazing Stories and other publications. For the first acknowledged robot movie, there's Metropolis, a damn good flick even today.

EDIT: Then I found this when looking for other old posters. :shock:
 
Hehehe...

And now is when jaws drop =>

My purpose was (actually) to find a rapid-prototype environment to explore how a 3rd person game could be used to construct a 1920s adventure environment, but minus the combat system.

Purpose? Informal learning. For example, 1920 is prohibition, is the end of WWI, is the rise of Hitler, is a rich time for politics and music... so, I think the time has some neat immersive qualities.

When combined with some goals, plots and humor, it might make a neat teaching environment...

jaws dropped yet?

--dave
 
Sounds like a good goal, and I it's good you clarified yourself a bit so people knew a bit more detail of what you were looking for. Fallout, in itself, was how a science fiction writer in the nuke scare would have envisioned the future. Most people here are interested more in the fictional aspects, as games rarely deal with real world events presented verbatim, so it is good you stated that distinction.

This application looks interesting and even quite possible, and I have for years said that instruction can be easy with games if done right. I think one of the modders can give input on how to possibly disable Fallout's combat system, or if you want a possibly more painless way, try IanOut's engine and starting from scratch. With an engine like that, I think sztupy can make or tell you how to make a version of the engine without combat.
 
Roshambo said:
[...]

Or if you want a possibly more painless way, try IanOut's engine and starting from scratch. With an engine like that, I think sztupy can make or tell you how to make a version of the engine without combat.
I've talked to SztupY some days ago and he said that all main aspects of the game won't be hardcoded, but scripted with lua. We talked about the "death"-code that will be included in beta 5 as death.lua. So I assume the whole combat system will be saved in a file called "combat.lua" and will be modifyable without compiling the source; just edit the lua script and start the game :)

Beta 5 will support scriptable GUI, so you can even disable the weapon slot, and the weapon & armor slot in your inventory. Or you just do it the quick way:

Code:
{
include("combat.lua")
}

And change it into

Code:
{
// include("combat.lua")
}

EDIT: Btw.: is there a way to get a cool custom title, like "IanOut team member" or "IanOut support manager"? SztupY and Chronos already got one, so maybe there's a way to get one, too :)

:arrow:
 
mvBarracuda, thanks for the info, and done!

EDIT: I've been meaning to ask, is there an icon for your custom rank that you want for your team?
 
Roshambo said:
EDIT: I've been meaning to ask, is there an icon for your custom rank that you want for your team?
Thanks for the custom title :)

Yeah just created a custom pic; I've took the width and height from the bourgeoisie devs logo. Here it is:
io2.gif
and this is just a test how it's looks with black background ;)

Hopefully SztupY won't will kill me for introducing this pic, if he doesn't like it, he can remove it later :roll: But I think its good :) so it would be kind of you Roshambo if you could set it as the default IanOut member pic :)

Btw.: If somebody want to start a roaring 20's mod: just start working on the Fallout engine with the Interplay mapper or dims ones. There will be a map converter from FO2 to IanOut with Beta 5 anyway so you don't lose time by starting with the fallout engine. But maybe the converter will only work for the tiles on the map but NOT FOR THE CRITTERS AND THEIR SCRIPTS so it would be good if you just start writing a plot and doing the map design. You can insert and script the critters later :)

EDIT: Ok the image is fixed and can be downloaded from http://ianout.nma-fallout.com/io2.gif
 
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