Hehehe...
And now is when jaws drop =>
My purpose was (actually) to find a rapid-prototype environment to explore how a 3rd person game could be used to construct a 1920s adventure environment, but minus the combat system.
Purpose? Informal learning. For example, 1920 is prohibition, is the end of WWI, is the rise of Hitler, is a rich time for politics and music... so, I think the time has some neat immersive qualities.
When combined with some goals, plots and humor, it might make a neat teaching environment...
jaws dropped yet?
--dave