Robot/Steelworks Mission--Help!! *spoiler?*

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I have taken heavy losses getting past some of the robots. I am at the entrance to the junkyard that you have to wind through to get to the end of the street to cross the bridge into the steelworks building. The junkyard is swarming with robots and I am running low on ammo. Is there a weapon that is especially effective against the robots? Am I heading in the right direction? What is the objective of this mission anyway? Must all (or most) of the robots be destroyed or is there something else that needs to be accomplished? Help!!
 
Please help! Some of you guys have posted messages about the final mission, so somebody should know. Thanks.
 
I've noticed that the laser rifle seem particularly effective against the robots, but again, that seems to be the singularly most powerful single-shot weapon that I've found thus far. Two things that seem to work rather well against robots: Tactics, and snipers. :)

Take your sniper with the longest range (perception!!!) and a sniper rifle, and just wear then down one-by-one. Usually the silly robots can't hit that one character (odd?), and 7.62 ammo is the most plentiful in the game. I've got over 4,000 rounds between my characters, and carry another 6,000 stashed in my vehicle.

Tactics, tactics, tactics. Hence the name? Line your guys up, make sure their weapons are fully loaded, and send ONE person to get ONE robot (preferrably, not always possible). They LOVE to chase you, so lead them into an ambush, and just mow them down as they pop around the corner and see your firing squad. They may get off a shot or two, but you will generally kill them before they do any real damage.

I know that you are supposedly able to be addicted to stimpaks, but it hasn't happened to me yet, so USE those puppies!
 
Stim Questions (sort of off topic, but oh well)

Just a comment on the last part. As far as I know, you *CANNOT* get addicted to stimpaks (same as FO1/2). However, I think that the Super, Ultra, Mega, Trauma paks are potentially addicting. (Not sure.) I'm also a little curious about how much damage they do after the initial dose. In FO1/2, your character would take 3 and then 6 damage after a super stimpak. If the Ultra did 6 and then 12 (double the super) and the trauma did 12 and then 24.... ouch. Anyone know the figures on damage from healing stims?
 
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