TheRatKing
Vault Dweller
Hey guys, I'm coding an RPG based on the book "Flatland," and I was wondering if you had any suggestions/ideas.
It would probably help if you've read the book, but the general gist is that the main character is a square in a 2 dimensional world. The world is populated by different shapes, with more vertices = higher social status. Triangles are the lower class, and the less scalene you are, the higher up you are in the lower class. So side regularity and number of verteces = Good.
also women are 1 dimensional line segments. Heh.
In the book, the sharpness of your vertices indicates how good a fighter you are, which makes character development complicated. If more sides = less good at fighting but better socially....hmmm.
Anyways I'm still not sure where I'm going to go concerning the mechanics and technical details (turn based or rt? etc) so I'm turning my eyes to you, NMA, for suggestions concerning anything from story to mechanics to interface.
Thanks for the input.
It would probably help if you've read the book, but the general gist is that the main character is a square in a 2 dimensional world. The world is populated by different shapes, with more vertices = higher social status. Triangles are the lower class, and the less scalene you are, the higher up you are in the lower class. So side regularity and number of verteces = Good.
also women are 1 dimensional line segments. Heh.
In the book, the sharpness of your vertices indicates how good a fighter you are, which makes character development complicated. If more sides = less good at fighting but better socially....hmmm.
Anyways I'm still not sure where I'm going to go concerning the mechanics and technical details (turn based or rt? etc) so I'm turning my eyes to you, NMA, for suggestions concerning anything from story to mechanics to interface.
Thanks for the input.