RPG Roundtable 5

Odin

Carbon Dated and Proud
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RPGVault have posted yet another RPG Roundtable, this time the various developers are talking about the upsides and downsides of making a CRPG for multiple platforms. Kevin Lambert of Gas Powered Games posted this little snibblet:<blockquote>From a game design perspective, the PC and console gamer are two radically different beasts. To appeal to the average console gamer, a game will typically offer relatively instant satisfaction with good rewards for skill development using the input device and playing the game. To appeal to the average PC gamer, games often have a more transparent interface and will offer entertainment that is more spread out over time with a strong mastery available for those who put in the time and effort. To put it in terms of a semi-accurate sweeping generalization (as I often like to do), console games tend to favor those with shorter attention spans, and PC games tend to favor those who are more technically minded.</blockquote>Couldn't have agreed more..
Link: RPG Roundtable 5 part 1
 
Wasn't it the guys at the Beth forum saying the difference was all in your mind?
Hah. So much for that.
 
And by continuous you mean?
If it's about the game being one large map, Arcanum does that already (well, IIRC it cheats, but it's possible to go from point A to point B without using the world map -- or at least it seems so).
 
A classic FO map is not as important to me as pure turn based combat.
The trouble with a continous world implies that everything is pretty close to each other.

I think a nice trick would be to have the classic FO view, then when you leave the town the viewpoint just zooms out a loooong way (via some graphic trick) so you get the equivalent of the classic FO map view. But it's all seamless.
 
He does mean what Ashamo said, he was bitching on the Bethesda forum too.
The funny thing is, with his constant bitching he's making exactly the bad impression attributed to NMA, or "rabid hardcore fans" and when I called him a bitching bitch, the mods deleted my post.
These stupid moderators take great store in formalities but when it comes to stopping trolls disrupting a debate, with posts ALL IN CAPS AND WITH NO PUNCTATION YOU UNDERSTAND SO ALL IS ONE BIG MES THAT IS OBVIOSLY ONLY MEANT TO FAN THE FLAMES BECAUSE NOONE I HAVE EVER MET EVEN KIDS OR PEOPLE WHO CANT SPEAK ENGLISH WELL POST LIKE THIS they don't give a damn.
Moderators my ass.


Anyway, I don't know if they can do the zoming out so well, interesting idea but unnecessary imo.
It would suffice if once you reach the border of the normal maps and enter the "wasteland" a button would light up which allows you to switch to a Fallout-style travel map.
Otherwise you can just travel on foot if that floats your boat. One good suggestion was random generation of wasteland cells. This would make it possible to generate a new wasteland for every game. It'd be kinda like Diablo 2, except the map would remain the same for a whole game.
I could imagine it would work well, especially when some random encounters or sidequest locations would be generated in different places.
And as long as you wouldn't be forced to travel that way, why should it hurt?
 
There have been several console RPG and SRPG's (which is a superfluous distinction to PC gamer's, since we would just call those games "turn-based") made in the past that have been just as deep as their PC brethren during the same era. Shadowrun, DW4, Langrisser (or Warsong in its only US release), Dragon Force, Ogre Battle and its derivatives, and some of the earlier Square releases like Chrono Trigger, have all been great games that have excellent gameplay value. All these games have a long-lasting appeal that doesn't reward the ADHD minded. Many of these games were more innovative and unique in their presentation of combat than anything that could be found on the PC RPG market at the time.

However, ever since FFVII made the RPG market a mainstream fixture in the console world, the depth that was previously found in the console form of the genre has rapidly deteriorated into nothing more than countless CGE-driven FF clones with the same regurgitated prepubescent love stories and button-mashing, psuedo-turnbased combat.

Not that I'm fanboying for Bethsoft, but even if you hate Morrowind, I do give them credit for not following the prevalent console trend with their Morrowind release. Compared to most of the other console RPG's on the market, Bethsoft has stayed true to its IP and fans, even in console form, which could be why the Bethsoft fans can't see any problems with PC-Console conversion.
 
I LIKE console games.

But don't get me wrong... the games I buy for my PS2 are completely different then the ones I buy for the PC. I buy the console games for the quick, mindless fun... PC games for when I want something that requires a bit more time.

I honestly can not see a huge group of people going out and buying the console version of FO3...

but in many ways... I think it is a moot point. IF they make a GOOD game... a Fallout game that I can really get into... then I don't care if they toss it onto a console... as long as they don't dumb it down. Dumbing it down will only give people who've never played Fallout the wrong idea of the game.

But as I said... I can't see this game doing good on a console. A waste of money to invest in that particular venue.
 
While a majority of console gamers are ADD monkeys, a game that follows PC game designs would make a killing in the niche market as long as it was good.

Unique games that offer new perspectives in RPG design may not be commercial spectaculars, but they do receive critical acclaim and generate rabid fanbases. Like Fallout.
 
The last time I was playing console games was with my
SNES Super Nintendo Entertainment System,
Secret of Mana from Square really got me, it was great
RPG, but kind of simple, and that's the point, there were
some really good RPGs, and yes, call them deep,
but they all got this simple note, kind of instant action,
you have to learn just some buttons, and the rest
becomes clear after a moment of looking over it.

When looking over friends shoulders while they were
playing RPGs on the PlayStation, that never gave the
satisfiing feeling.

At the point of depth and being unique in gameplay.
Looking at console RPGs, I played games on the good
ole Commodore 64, which were more ambitious,
and if it just was a good Text-Adventure, hell, loved them.

AS Lady Ronin said, there are many ones going to buy Fallout3,
and as many an other one pointed out before, most of the
ones will be thus ones, that played Morrowind, so hard it is.

In general, shall they bring it on console, if they want,
but what I'm afraid of, saying nothing new, is that the
programming starts for the console version,
and after this, is thrown on PC.

I have good hope, but my expectations don't go hand in hand with my hopes.

What really has the potential to make me sad,
art comments from the fellow folks at the Beth Forums,
whose spread the word of their love to Fallout,
saying, pointing out, they like action games.

That rips me the air out of my stomach...
 
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