RPGVault have posted yet another RPG Roundtable, this time the various developers are talking about the upsides and downsides of making a CRPG for multiple platforms. Kevin Lambert of Gas Powered Games posted this little snibblet:<blockquote>From a game design perspective, the PC and console gamer are two radically different beasts. To appeal to the average console gamer, a game will typically offer relatively instant satisfaction with good rewards for skill development using the input device and playing the game. To appeal to the average PC gamer, games often have a more transparent interface and will offer entertainment that is more spread out over time with a strong mastery available for those who put in the time and effort. To put it in terms of a semi-accurate sweeping generalization (as I often like to do), console games tend to favor those with shorter attention spans, and PC games tend to favor those who are more technically minded.</blockquote>Couldn't have agreed more..
Link: RPG Roundtable 5 part 1
Link: RPG Roundtable 5 part 1