"Rumours and notes" section in Pip-Boy

Sirren67

Look, Ma! Two Heads!
I'm trying to implement a "Rumours and notes" section in the Pip-Boy. I register notes I want to show up as "quests" of a town I renamed as "Rumours and notes". Then I implement the variable setting in my dialogues. My problem is: if I don't "give" the quest in the right town, then the status section of Pip-Boy displays a Desert section instead of a Rumours and notes one. Is there a way to avoid this and get the correct "town" desplayed?
 
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