IGN has posted a short article about the Russian FPS S.T.A.L.K.E.R.: Shadow of Chernobyl, which concerns itself on the subject of S.T.A.L.K.E.R.'s animal A.I.<blockquote>Unlike Far Cry, however, S.T.A.L.K.E.R. contains a world full of wildlife, and these creatures are more than just window dressing. In fact, GSC tells us that their behavior is just as important as that of the NPCs and humanoid enemies. Every creature considers its environment, considers you, and considers the situation based on how you're equipped. From there, it decides on the "fight or flight" we hear so much about on the Discovery Channel. GSC says it's reached a point where the game world is living and dynamic, instead of just waiting for you to appear to trigger specific, scripted events. Now, there may still be scripting in the game, but it doesn't sound like it will be on the level of Call of Duty or Half-Life.</blockquote>And remember, "blind dogs adore roaming down valleys and forests."
Link: S.T.A.L.K.E.R. A.I. article at IGN.
Thanks Kumquatq3!
Link: S.T.A.L.K.E.R. A.I. article at IGN.
Thanks Kumquatq3!