Sacred Cows?

Silencer

Night Watchman
Staff member
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OK, so this one guy reported at one forum, that if you kill Brahmins in Klamath, you will get a forced endgame next midnight or upon leaving town, much like you do when you turn Arroyo hostile.

Can someone confirm or deny that? The version was EN 1.02 + children patch
 
Pretty unnecessary picture linkified. We already knew brahmin can be killed, thank you.

If the Klamath brahmin don't use the same script as Arroyo ones, or set the Arroyo hostility flag by mistake anyway, I don't see why any such thing would happen.
 
Just did a quick check since I had my Fallout stuff open and nothing in the Klamath brahmin script could trigger such an occurence.
 
Meh. False alarm then.

Typical of Poles and their Fallout 3 Leonard Boyarski interviews...
 
I don't think it's false alarm. I've had that experience on my officialy-patched US version of the game. I killed brahmin in Klamath, went to sleep (or left Klamath, don't remember), and got a dream from Hakunin, saying that game was over. It was very surprising and frustrating, but I thought it was a known feature.

Update: The only difference in my game, from what other people did was that I went there right after Arroyo, with minimum skills, and almost no weapons. Maybe that does something.
 
Where in Klamath? Do you mean the entrance map?

I swear that this cannot happen as there is nothing in the script that could trigger this. The only way this could happen is if an Arroyo brahmin script is being used by mistake. Can someone actually reproduce this?
 
Where in Klamath? Do you mean the entrance map?

It was quiet some time ago, but I definitely remember killing them in the pasture behind the Dantons' house. I am not sure if I killed them near the entrance. I will try to reproduce this, once again, when I'm back from work.
 
Ok, I tried it. First with my current game... I went to Klamath and killed the three Brahmin south west of the entry point. I left town, travelled a bit, but nothing happened. No healing powder induced Hakunin dream.

Then I created a new character, built for melee (and 1 int :P) and did the same thing. The same thing happened... nothing.

It's quite fun to talk to Torr btw when you're pretty dumb.
 
Morpoggel said:
Ok, I tried it. First with my current game... I went to Klamath and killed the three Brahmin south west of the entry point. I left town, travelled a bit, but nothing happened. No healing powder induced Hakunin dream.

Then I created a new character, built for melee (and 1 int :P) and did the same thing. The same thing happened... nothing.

It's quite fun to talk to Torr btw when you're pretty dumb.

Alright, so are you using the official 1.02 patch? I actually recently checked the old Fallout 2 files (pre 1.02 patch) and there is still no way that killing the cows in Klamath could cause an end game.
 
Tried it again, and didn't get that result. That's very freaky. I remember exactly how surprised I was when it happened. Maybe there was some coincidence, that guy and I used the same editors in the same way, and it went out of bound an screwed up some other variable or something. Well, something obviously must be done in a specific way to trigger that, but nobody knows what.
 
killap said:
Alright, so are you using the official 1.02 patch? I actually recently checked the old Fallout 2 files (pre 1.02 patch) and there is still no way that killing the cows in Klamath could cause an end game.

Uhhuh, original game, original 1.02 patch that came with the cd. I've got this Sold Out Software thing... with all the latest patches!!! Woohoo!!!

Rrrrrrrright...

But no sacred cows... hell, I could even stop combat and the farmer that was standing at the gate of the pen didn't do a damn thing when I was done punching those three Brahmin to certain death...
 
I've just remembered. Someone should try killing brahmin both in Arroyo and Klamath. I remember killing all of them to get experience points, when it happened. I don't have much time to try it myself. If nobody does, I will, eventually.
 
mx_ said:
I've just remembered. Someone should try killing brahmin both in Arroyo and Klamath. I remember killing all of them to get experience points, when it happened. I don't have much time to try it myself. If nobody does, I will, eventually.

Wait, in Klamath AND Arroyo? Well if you harm anything in Arroyo you will get the end game sequence so I am not sure what you mean...
 
killap said:
mx_ said:
I've just remembered. Someone should try killing brahmin both in Arroyo and Klamath. I remember killing all of them to get experience points, when it happened. I don't have much time to try it myself. If nobody does, I will, eventually.

Wait, in Klamath AND Arroyo? Well if you harm anything in Arroyo you will get the end game sequence so I am not sure what you mean...
Damn, it's been long since I've experimented with things in Fallout. Are you sure that even Arroyo's brahmin would trigger end-of-game right away? Anyway, maybe that's what happened. Could it be that the game-ending sequence was supposed to be played earlier (in Arroyo), but somehow got "stuck" until I got to Klamath? Smth like that.
 
Well, on complete randomness I have actually reproduced this bug as well as narrowed down its location. (and corrected the issue too)

The issue lay in the kladwtwn map file. (The entrance map to Klamath) I was editing this file to do a quick test of something when I noticed that there was this whole segment of code that would create new brahmin behind the Duntons' store if you successfully helped them rustle the brahmin from Torr. The problem was that the new brahmin being created were being assigned the Arroyo brahmin scripts rather than the generic brahmin script. Hence, killing the newly obtained Brahmin by the Duntons would result in having killed Arroyo brahmin and ergo prematurely end the game.

Looks like we have finally gotten to the bottom of this. :D
 
And into the guide it will go.

Silencer, is Kwiatmen666 the guy from the outlandish forum to credit for the discovery (along with killap)?
 
Per said:
And into the guide it will go.

Silencer, is Kwiatmen666 the guy from the outlandish forum to credit for the discovery (along with killap)?

Yes, he is.

Amusing. I don't know if Fallout 2 is such a lousy game because people are still finding bugs in it 8 years after the release, or such a great game, because they are dedicted to search and squash them 8 years after the release.

I feel like newsposting :D
 
Silencer said:
I feel like newsposting :D

Put the bucket of ice water over your head and beat on it with the hammer until the urge passes. Then you can go and let the Polish guy know he was right.
 
Meh, they locked the topic and I don't feel like PMing him.

We've had a minor misunderstandig over some Fallouty matter in the past.

Also, is ice water water with ice in it, or ice flooded with water?
 
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