Briosafreak
Lived Through the Heat Death
On the BIS feedback forum Leop had this question:
<blockquote>One hoplessly unrealistic thing that seems to be common practise in CRPG's is the inventory.Will this be the same in Fallout 3?</blockquote>
J.E. Sawyer replied this way:
<blockquote> Probably. To be honest, I think RPGs would be incredibly annoying if the PCs were restricted to carrying realistic amounts of equipment. </blockquote>
Then Laslo Laslo asked about inventory mmanagement in Planscape:Torment, ICEWIND DALE and Baldur's Gate. Sawyer replied:
<blockquote>Inventory management was among the lamest aspects of those games. I've never had much of a problem with weight-based inventory, because it's directly related to a character stat specified by the player (ST). The player has control over it, and it's one of the many tradeoffs that they have to consider when setting their ST vs. other primary attributes.
But volume-based, "realistic" inventory? Think about how much even a strong character could "realistically" carry when volume is considered. Now think about how easy it would be to access any of your inventory from inside a backpack. Pretty slow. Tippy Joe with his 80 lb. backpack throwing him off is certainly realistic, but if it costs 15 AP to get a keycard out of your backpack, I don't think anyone's really going to appreciate that.</blockquote>
Mr. Wible then asked what if it was a sort of "Survival" RPG, to wich Sawyer had this to say:
<blockquote> But Fallout really isn't. It isn't Das Schwarze Auge. The setting is post-apocalyptic, but very little emphasis is given to the PC's realistic struggle against the environment (short of radiation). </blockquote>
Thanks go to OutOfArgument for the heads up.
<blockquote>One hoplessly unrealistic thing that seems to be common practise in CRPG's is the inventory.Will this be the same in Fallout 3?</blockquote>
J.E. Sawyer replied this way:
<blockquote> Probably. To be honest, I think RPGs would be incredibly annoying if the PCs were restricted to carrying realistic amounts of equipment. </blockquote>
Then Laslo Laslo asked about inventory mmanagement in Planscape:Torment, ICEWIND DALE and Baldur's Gate. Sawyer replied:
<blockquote>Inventory management was among the lamest aspects of those games. I've never had much of a problem with weight-based inventory, because it's directly related to a character stat specified by the player (ST). The player has control over it, and it's one of the many tradeoffs that they have to consider when setting their ST vs. other primary attributes.
But volume-based, "realistic" inventory? Think about how much even a strong character could "realistically" carry when volume is considered. Now think about how easy it would be to access any of your inventory from inside a backpack. Pretty slow. Tippy Joe with his 80 lb. backpack throwing him off is certainly realistic, but if it costs 15 AP to get a keycard out of your backpack, I don't think anyone's really going to appreciate that.</blockquote>
Mr. Wible then asked what if it was a sort of "Survival" RPG, to wich Sawyer had this to say:
<blockquote> But Fallout really isn't. It isn't Das Schwarze Auge. The setting is post-apocalyptic, but very little emphasis is given to the PC's realistic struggle against the environment (short of radiation). </blockquote>
Thanks go to OutOfArgument for the heads up.