Briosafreak
Lived Through the Heat Death
Well by now you all have seen the concept art we posted on the front page, showing the work of Chris Applehans , a talented artist who does some work for Black Isle Studios. J.E. Sawyer has some comments on concept art and Fallout 3:
<blockquote> * Some concept artists like to accentuate defining elements of a style in a style guide by exaggerating features. This is especially important if the model constructed from the concept is going to be relatively small when viewed in the game. If you took the Fallout characters in metal armor and blew them up to full-screen size, head on, their armor would also look pretty exaggerated.
* I believe there are three distinct visual styles in the Fallout series: Vault, Wasteland, and Enclave. Vault is sterile, clean, retro-50s sci-fi with lots of dorky looking doo-dads, Jacob's ladders, vacuum tubes, diodes, horn-rimmed glasses, plastic-looking hair, etc. Key ideas: optimism, naivete, bland and sterile survival. Wasteland is dirty, broken, mish-mash 50s with a few earlier and later elements. Things half-working, salvaged and pieced together. Key ideas: pessimism, immorality, brutality, survival of the fittest. Enclave is clean, futuristic, sleek, powerful, and quick. Integrated circuits, ergonomic designs, lightweight materials, advanced science. Key ideas: pragmatic realism, amorality, power and grace, winner's history.
I think Fallout generally is best represented as roughly 60% Wasteland, 30% Vault, 10% Enclave.</blockquote>
Very interesting , and notice how i put something in bold, then look a bit down on this page...
Link: BIS Feedback Forum thread
<blockquote> * Some concept artists like to accentuate defining elements of a style in a style guide by exaggerating features. This is especially important if the model constructed from the concept is going to be relatively small when viewed in the game. If you took the Fallout characters in metal armor and blew them up to full-screen size, head on, their armor would also look pretty exaggerated.
* I believe there are three distinct visual styles in the Fallout series: Vault, Wasteland, and Enclave. Vault is sterile, clean, retro-50s sci-fi with lots of dorky looking doo-dads, Jacob's ladders, vacuum tubes, diodes, horn-rimmed glasses, plastic-looking hair, etc. Key ideas: optimism, naivete, bland and sterile survival. Wasteland is dirty, broken, mish-mash 50s with a few earlier and later elements. Things half-working, salvaged and pieced together. Key ideas: pessimism, immorality, brutality, survival of the fittest. Enclave is clean, futuristic, sleek, powerful, and quick. Integrated circuits, ergonomic designs, lightweight materials, advanced science. Key ideas: pragmatic realism, amorality, power and grace, winner's history.
I think Fallout generally is best represented as roughly 60% Wasteland, 30% Vault, 10% Enclave.</blockquote>
Very interesting , and notice how i put something in bold, then look a bit down on this page...
Link: BIS Feedback Forum thread