Sawyer and the concept art

Briosafreak

Lived Through the Heat Death
Well by now you all have seen the concept art we posted on the front page, showing the work of Chris Applehans , a talented artist who does some work for Black Isle Studios. J.E. Sawyer has some comments on concept art and Fallout 3:
<blockquote> * Some concept artists like to accentuate defining elements of a style in a style guide by exaggerating features. This is especially important if the model constructed from the concept is going to be relatively small when viewed in the game. If you took the Fallout characters in metal armor and blew them up to full-screen size, head on, their armor would also look pretty exaggerated.

* I believe there are three distinct visual styles in the Fallout series: Vault, Wasteland, and Enclave. Vault is sterile, clean, retro-50s sci-fi with lots of dorky looking doo-dads, Jacob's ladders, vacuum tubes, diodes, horn-rimmed glasses, plastic-looking hair, etc. Key ideas: optimism, naivete, bland and sterile survival. Wasteland is dirty, broken, mish-mash 50s with a few earlier and later elements. Things half-working, salvaged and pieced together. Key ideas: pessimism, immorality, brutality, survival of the fittest. Enclave is clean, futuristic, sleek, powerful, and quick. Integrated circuits, ergonomic designs, lightweight materials, advanced science. Key ideas: pragmatic realism, amorality, power and grace, winner's history.

I think Fallout generally is best represented as roughly 60% Wasteland, 30% Vault, 10% Enclave.
</blockquote>

Very interesting , and notice how i put something in bold, then look a bit down on this page...
Link: BIS Feedback Forum thread
 
Awesome. That makes atleast one thing I agree with that guy on. :)

So atleast the world will be pretty ok.

(I don't understand what you mean with that bold word tho, looked down at the page and all)
 
Ok just read this then:
pc_wasteland.jpg
 
Wasteland is dirty, broken, mish-mash 50s with a few earlier and later elements. Things half-working, salvaged and pieced together. Key ideas: pessimism, immorality, brutality, survival of the fittest.

I tend to disagree with this, because even though it does show the darker side, it's still a much lesser darker side than most post-apoc settings simply because of the 1950s deal. The raider gangs weren't out raping, skinning humans, and doing other really, really bad stuff. Sure, they'd steal, loot, and kill people - but they seemed more like a darker 1950s teenage gang movie type horde than they did a full blown Mad Max style one. They had secret hideouts in the back of hotels, for example. They had thematic names they could put easily on the back of a jacket with symbols and such. They were mainly thugs, rebels without a cause eeking out an existance after the world mostly died, they weren't like soldiers of anarchy.

Enclave is clean, futuristic, sleek, powerful, and quick. Integrated circuits, ergonomic designs, lightweight materials, advanced science. Key ideas: pragmatic realism, amorality, power and grace, winner's history.

Gah
 
Yeah...I mean, I always kind of felt bad for thugs like the Skulz. They were just trying to carve their niche into a long-dead world. They weren't mass raping, murderous, scoundrels.

-Malky
 
The Skulz picked the wrong town, the wrong patron, at the wrong time, to be "bad boyz". Picking a fight with "the Chosen One" or attacking the Barmaid becomes more than recreation.

Kind of like the "bad cowboys" in Tombstone when the Earps moved their "operation" there.

AND being FO you could CHOOSE to deal with them in several ways.
Could save the good girl gone bad, and have her narc on her cronies.

Does it change the Junktown ending if the Skulz are left after Gizmo is removed?



SOOO, this is the "Wasteland" where ""Less Is More"", a minimalist
aesthetic. Wasteland Yin, to the Vault-Enclave Yang, then it changes polarity when one is enlightened to the ancient agendas of the pre apocalypse.

If the Wasteland is remote from the Hub and later NCR trade routes, less ammo is likely. Less ammo means more hand to hand. Parties will form up like the D+D of old, front line sword figthers and back row missile specialists.

Very LUCRATIVE(*) concept.

Maybe 'less ammo' doesn't apply to batteries for Power Fists as seen in the concept art, or perhaps they are ""Solar Powered 'GREEN' Fists"".

Oh GAWD, maybe THERE IS NO SPOON, and the Fists are Psy powered,
add bullet dodging and JE will own the Matrix, Agent Smith(s) 'n' all.

All we need now are psyonic wizards and the BG crowd will be very COMFORTABLE AND SAFE with this title. We need to allow the space for our comrade compulsives to be COMFORTABLE AND SAFE in this
FO Wasteland of moral dilemmas. Cozy with "life boat" situations.....



(*) Money managers' buzz word.

4too
 
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