Sawyer and turn-based combat design

Briosafreak

Lived Through the Heat Death
Mr. Teatime has expressed a few worries common to several guys and girls i`ve talked to in the last hours. Here is what he said in the BIS feedback forum:
<blockquote> I was wondering if you could update us on improvements or work put into the turn based system? I hope that it will remain the priority combat system,as I think that with work TB could be an excellent system leaving all forms of RT in the dust, even in terms of speed. My fear is that it will never get to that stage because of people working and thinking about the RT combat</blockquote>
Here`s what J.E. Sawyer replied:
<blockquote> Then worry no more; all of the things we're implementing here were planned for Jefferson. Jefferson was originally intended to have both RT and TB modes of play. The game system we were implementing in Jefferson is/was even more of a sequence-driven TB system than SPECIAL. We worked out all of these analogues for Jefferson over a year and a half ago. The vast majority of translation issues for converting TB SPECIAL into real-time were already addressed for Jefferson's system.

So, implementation and balancing are the two things you should worry about. The majority of design has already been handled.
</blockquote>
So let`s keep an eye on implementation then.
 
Jefferson was originally intended to have both RT and TB modes of play.

Wow. Maybe BG3 wouldn't have been so bad. Oh well. It died for F3's sake.
Now we feast on its ripe remains like rabid, starving, post-apocolyptic scavengers.
Delicious. Pass me some of that combat system.
 
BG3 would make no sense. The Bhaal saga was complete, it would just ne another DnD game, and since Iplay lost the D&D license, they can't do that.

Anyway, hurray for TB, I wonder who would actually use RT in F3, eventually.
 
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