Sawyer do it again

Briosafreak

Lived Through the Heat Death
J.E. Sawyer is back on the BIS feedback forum (that place really needed it, the amount of dumb posts in the last days is trully horrific...) with an interesting idea for a known trait:
<blockquote> I think that Kamikaze would make more sense if it were a bonus to Sequence with a penalty to Evasion (replacement for AC). You rush in like a madman, so you get to go earlier, but you're reckless, so you're easier to hit.</blockquote>
And then he talks about Real Time combat and sequence :
<blockquote>Sequence is a "plug" that is applied before characters take their first action after entering combat. It's a delay, between zero seconds and three seconds, measured on a finite scale of possible Sequence scores. The lower your Sequence, the closer to three seconds. The higher your Sequence, the closer to zero seconds. A character with a monstrously high Sequence will act almost immediately. Since all characters act within the same frame of time for a "round", the benefits of high Sequence persist throughout the combat. The high Sequence character will always be that much ahead of the other characters.
You lose fractions of this benefit if the characters stand idle for significant periods of time (like, large portions of a round spent doing nothing), but overall, it's a pretty good analogue. High sequence characters will always have the jump on the other combatants because their delay expires more quickly.
You control one character. The computer controls everything else, and three seconds is always three seconds. If you never paused, and just took your time taking any action in combat, every other character would still be affected by Sequence -- because the computer controls them. Have you ever had a character in an IE game get stunned for a few seconds? It's more significant than you may believe.
Implement an okay translation of the TB rules without altering the core TB rules? Nope, this doesn't hurt my goals at all. RT is always going to be, at best, an analogue of TB, not the same thing. The only character that can suffer in this particular translation is the PC. If the player dawdles, he or she may lose the advantage of a higher Sequence than the opponents. But really, that's not a concern for me. If the player has chosen to play in RT, he or she is responsible for controlling his or her character efficiently. If the player doesn't like that responsibility, he or she should switch it over to TB mode.
</blockquote>
Finnaly he has some wise words:
<blockquote>Perhaps you would find the turn-based mode of combat more to your liking.</blockquote>
Indeed i will...
Link:BIS feedback forum
 
Goddamnit, stop fiddling with the perks and other systems already!!!!!!!!!!!!!

As for the real-time, it sounds a lot like a D&D engine.....meh...
 
Problem is tho that the implemation of a RT and a TB system will probably ruin the game ala FOT. Come on JE, I know you have some good persuasion techniques so turn those damn people that want RT around !!

I've gotta say that one of the main reasons I'm looking forward to TOEE is it's TB!! The only D&D game I'll probably love!
 
I'm trying to believe that they are developing RT and TB as separate systems, not RT as a "continuous turn based". I'm hoping this keeps TB nice and pure.
RT is always going to be, at best, an analogue of TB, not the same thing.
I'm hoping.
 
Of the original GATT members, Syria[5][6] and the SFR Yugoslavia have not rejoined the WTO. Since FR Yugoslavia, (renamed as Serbia and Montenegro and with membership negotiations later split in two), is not recognised as a direct SFRY successor state; therefore, its application is considered a new (non-GATT) one. The General Council of WTO, on 4 May 2010, agreed to establish a working party to examine the request of Syria for WTO membership.[7][8] The contracting parties who founded the WTO ended official agreement of the "GATT 1947" terms on 31 December 1995. Montenegro became a member in 2012, while Serbia is in the decision stage of the negotiations and is expected to become one of the newest members of the WTO in 2014 or in near future.
Whilst GATT was a set of rules agreed upon by nations, the WTO is an institutional body. The WTO expanded its scope from traded goods to include trade within the service sector and intellectual property rights. Although it was designed to serve multilateral agreements, during several rounds of GATT negotiations (particularly the Tokyo Round) plurilateral agreements created selective trading and caused fragmentation among members. WTO arrangements are generally a multilateral agreement settlement mechanism of GATT.[9]
 
Last edited:
Sequence sux! It's action points that should be important. I think Kamikaze should lower one evade abilities but raise number of action pts instead.
RT also sux. It doesn't make game play more real. How player is suposed to control all factors only with mouse (and maybe a keybord) ? If someone wants real time fight play FPP-s not fallout! Or wait for fallout 3D FPP game (if such game will be ever made).
 
However, this part of the outcome was disallowed by Congress, and the American Selling Price was not abolished until Congress adopted the results of the Tokyo Round. The results on agriculture overall were poor. The most notable achievement was agreement on a Memorandum of Agreement on Basic Elements for the Negotiation of a World Grants Arrangement, which eventually was rolled into a new International Grains Arrangement.
The EEC claimed that for it the main result of the negotiations on agriculture was that they "greatly helped to define its own common policy". The developing countries, who played a minor role throughout the negotiations in this Round, benefited nonetheless from substantial tariff cuts particularly in non-agricultural items of interest to them.
Their main achievement at the time, however, was seen to be the adoption of Part IV of the GATT, which absolved them from according reciprocity to developed countries in trade negotiations. In the view of many developing countries, this was a direct result of the call at UNCTAD I for a better trade deal for them.
There has been argument ever since whether this symbolic gesture was a victory for them, or whether it ensured their exclusion in the future from meaningful participation in the multilateral trading system. On the other hand, there was no doubt that the extension of the Long-Term Arrangement Regarding International Trade in Cotton Textiles, which later became the Multi-Fiber Arrangement, for three years until 1970 led to the longer-term impairment of export opportunities for developing countries.
 
Last edited:
What I don't understand is how Perception increases sequence. Does the character think, "Ah, his turn is over, now I can shoot him quicker"? Sequence correlating to Agility would make more sense because if you can move faster, you can thus act faster. But, then again, Agility is already linked to AP and AC modifiers. And everyone knows maxed out Agility is the thing to have.

Eh, I don't know.
 
The Uruguay Round began in 1986. It was the most ambitious round to date, hoping to expand the competence of the GATT to important new areas such as services, capital, intellectual property, textiles, and agriculture. 123 countries took part in the round. The Uruguay Round was also the first set of multilateral trade negotiations in which developing countries had played an active role.[4]
Agriculture was essentially exempted from previous agreements as it was given special status in the areas of import quotas and export subsidies, with only mild caveats. However, by the time of the Uruguay round, many countries considered the exception of agriculture to be sufficiently glaring that they refused to sign a new deal without some movement on agricultural products. These fourteen countries came to be known as the "Cairns Group", and included mostly small and medium-sized agricultural exporters such as Australia, Brazil, Canada, Indonesia, and New Zealand.
The Agreement on Agriculture of the Uruguay Round continues to be the most substantial trade liberalization agreement in agricultural products in the history of trade negotiations. The goals of the agreement were to improve market access for agricultural products, reduce domestic support of agriculture in the form of price-distorting subsidies and quotas, eliminate over time export subsidies on agricultural products and to harmonize to the extent possible sanitary and phytosanitary measures between member countries.
 
Last edited:
Well, it would probably be most logical to have it relate to _both_ agility and perception, seen as how you need to see things happening to react, but you also need to be able to react fast enough.
 
To an extent, this view was shared in Europe, but the process of European unification created its own stresses under which the Kennedy Round at times became a secondary focus for the EEC. An example of this was the French veto in January 1963, before the round had even started, on membership by the United Kingdom.
 
Last edited:
Even someone with very low Perception could perform any action immidietly but with lower effectivnes. To wait about 3 sec. before acting playing character have to be idiot wondering what to do. So maybe Inteligence should cower Sequence.
 
Reacting in combat is more instinct than intelligence though. There are people out there who have trouble with the concept of "2+2=4" but can fight like nobody's business, and have you knocked on your ass before you know what the hell happened.
 
Hmmm. Ok, it's not inteligence. But if sequence is ability to put ones body into motion (and I think it's good definition) so perception doesn't count it this matter. In this case agility would be better to determine sequence.
Well, if we speking of snipers long (and I mean kilometers long) distance duel so perception would play a role. (one sniper spots another sooner and therefore might shoot earlier).
But what about toe to toe fight. Here perception should describe how good will be your response to enemys actions and deterninates evade ability. But even if you're blind what stops you from making first move?
You can perform action before enemy ( at low effectivness with low perception ) becouse you can move your body faster than enemy and that is becouse you got higher agility.
 
Back
Top