Briosafreak
Lived Through the Heat Death
In the BIS feedback forum triCritical has made an interesting question:
<blockquote>So did anyone like the idea of an APA that was less like normal PA and more suited for other characters like sniper's, and guerrila commando's rather then straightfoward brute force combat. In other words, little to no addition in strength, and some addition to perception and agility. This way we do not have FO2 linearization of the combat character.</blockquote>
J.E. Sawyer replied:
<blockquote> I do not. However, I do like the idea of power armor not being "the best armor". I think power armor should be "the best heavy armor", which means that there are alternate armors in the same tier as power armor. I also think there should be some significant drawbacks to power armor. Very difficult to sneak, lower AG, possibly lower PE (there's nothing on the power armor helmet that looks like it would actually enhance perception). But, it should definitely be the best armor for actually protecting the wearer from damage.
Combat armor, should, I think, be the compromise between protection and agility. And I've previously suggested an ultra-lightweight high-end armor that has some cool advantages other than standard protection.
Now, what should the tier above that tier be? That's a good question. America developed power armor, so the Enclave's APA is as good as the world is going to get (barring the intervention of something currently outside what "we" know about the Fallout universe) within spitting distance of Fallout 2's timeline. However, the look of APA in whatever form could certainly be somewhat different from the Fallout 2 APA. Really, after looking at a lot of renders from Fallout 1, the exact details of standard power armor vary slightly in different places. Examine the power armor in the opening movies, then compare it to power armor on your character, then compare it to the shoulders of Rhombus' and Cabbots' talking heads. Small differences, but changing the details can have a huge effect on the overall appearance.</blockquote>
Now there`s some interesting points worth of your comments.
<blockquote>So did anyone like the idea of an APA that was less like normal PA and more suited for other characters like sniper's, and guerrila commando's rather then straightfoward brute force combat. In other words, little to no addition in strength, and some addition to perception and agility. This way we do not have FO2 linearization of the combat character.</blockquote>
J.E. Sawyer replied:
<blockquote> I do not. However, I do like the idea of power armor not being "the best armor". I think power armor should be "the best heavy armor", which means that there are alternate armors in the same tier as power armor. I also think there should be some significant drawbacks to power armor. Very difficult to sneak, lower AG, possibly lower PE (there's nothing on the power armor helmet that looks like it would actually enhance perception). But, it should definitely be the best armor for actually protecting the wearer from damage.
Combat armor, should, I think, be the compromise between protection and agility. And I've previously suggested an ultra-lightweight high-end armor that has some cool advantages other than standard protection.
Now, what should the tier above that tier be? That's a good question. America developed power armor, so the Enclave's APA is as good as the world is going to get (barring the intervention of something currently outside what "we" know about the Fallout universe) within spitting distance of Fallout 2's timeline. However, the look of APA in whatever form could certainly be somewhat different from the Fallout 2 APA. Really, after looking at a lot of renders from Fallout 1, the exact details of standard power armor vary slightly in different places. Examine the power armor in the opening movies, then compare it to power armor on your character, then compare it to the shoulders of Rhombus' and Cabbots' talking heads. Small differences, but changing the details can have a huge effect on the overall appearance.</blockquote>
Now there`s some interesting points worth of your comments.