Briosafreak
Lived Through the Heat Death
J.E. Sawyer replied to a very good question made by Mr. Teatime on the way the Lead Designer on Fallout3 sees the opinions stated on the Fallout fan sites:
<blockquote> Look, man, seriously: there are a lot of people with really useful ideas here, at NMA, and at DAC. But there are also a significant number of people that only comment on things they don't like, and to the extreeeeeeme. They will never comment on even the most beneficial changes.
See someone who will always post a complaint, but wouldn't post any sort of affirmation -- for anything, ever. Those are the people that drive me absolutely berserk. The kind of people who will remain silent if we said we were putting golden dubloons in every box -- but will complain endlessly if the fins on a car look more like early 60s than late 50s in their opinion. When a person's only function seems to be to complain, their feedback becomes kind of useless because it all seems like a vendetta.
It also becomes hard to take complaints seriously when the complaints focus on adding things for other people. I, Josh Sawyer, enjoy turn based combat. I have enjoyed turn based combat for a long time. I played all of the Gold Box games. I enjoyed it in Fallout. However, I also like some real-time RPGs like Darklands. They are different systems, each with benefits and drawbacks. Neither is inherently better than the other. </blockquote>
He then states how he sees Turn-Based and Real Time combat on Fallout games in the past and in the future, and how he feels both systems in the game is just another option given to the player:
<blockquote> Turn based combat is a fundamental aspect of Fallout, and it should remain the focus in future games. However, I do think it's important to add a real-time component for the large number of RPG fans who do like RT combat. And all the insults and sneering from TB fans is just ridiculous. Why should anyone care about how someone else plays their game as long as your game is high quality? Did you enjoy TB combat in Fallout and Fallout 2? I/we have no intention of removing anything from the TB combat component. I know that you have concerns about what could be added to TB combat, and that's certainly fair. But, if you don't like RT combat, its relative quality or suxitude shouldn't really matter, should it? Yes, I understand the argument that by working on two instead of one, we sacrifice the overall quality of both. That's true, but what is frustrating is that people refuse to accept the fact that what is true for that option is true for ALL options. It is true for evil and stupid dialogue paths. It's true for non-linear gameplay. We make that effort and that sacrifice because it gives a player more meaningful options.</blockquote>
Pretty hot stuff, that deserves some debate IMHO .
What do you guys and girls think on the issues raised here?
<blockquote> Look, man, seriously: there are a lot of people with really useful ideas here, at NMA, and at DAC. But there are also a significant number of people that only comment on things they don't like, and to the extreeeeeeme. They will never comment on even the most beneficial changes.
See someone who will always post a complaint, but wouldn't post any sort of affirmation -- for anything, ever. Those are the people that drive me absolutely berserk. The kind of people who will remain silent if we said we were putting golden dubloons in every box -- but will complain endlessly if the fins on a car look more like early 60s than late 50s in their opinion. When a person's only function seems to be to complain, their feedback becomes kind of useless because it all seems like a vendetta.
It also becomes hard to take complaints seriously when the complaints focus on adding things for other people. I, Josh Sawyer, enjoy turn based combat. I have enjoyed turn based combat for a long time. I played all of the Gold Box games. I enjoyed it in Fallout. However, I also like some real-time RPGs like Darklands. They are different systems, each with benefits and drawbacks. Neither is inherently better than the other. </blockquote>
He then states how he sees Turn-Based and Real Time combat on Fallout games in the past and in the future, and how he feels both systems in the game is just another option given to the player:
<blockquote> Turn based combat is a fundamental aspect of Fallout, and it should remain the focus in future games. However, I do think it's important to add a real-time component for the large number of RPG fans who do like RT combat. And all the insults and sneering from TB fans is just ridiculous. Why should anyone care about how someone else plays their game as long as your game is high quality? Did you enjoy TB combat in Fallout and Fallout 2? I/we have no intention of removing anything from the TB combat component. I know that you have concerns about what could be added to TB combat, and that's certainly fair. But, if you don't like RT combat, its relative quality or suxitude shouldn't really matter, should it? Yes, I understand the argument that by working on two instead of one, we sacrifice the overall quality of both. That's true, but what is frustrating is that people refuse to accept the fact that what is true for that option is true for ALL options. It is true for evil and stupid dialogue paths. It's true for non-linear gameplay. We make that effort and that sacrifice because it gives a player more meaningful options.</blockquote>
Pretty hot stuff, that deserves some debate IMHO .
What do you guys and girls think on the issues raised here?