Scenery files...

cabeça

First time out of the vault
With relation to images. I want to create a new city. Do I have to modify the files of images (\arts \ scenery) or can I create new files? Do I need to substitute the existent files, or can I add more files? Is there a limit for that?

Thank you.

:lol:
 
Marcelo said:
With relation to images. I want to create a new city. Do I have to modify the files of images (\arts \ scenery)

No, you can use the mapper, place down new tiles, and pick the scenery objects you want to make your city.

Marcelo said:
can I create new files?
Yes, but you have to convert them to FRM format using one of these.

Marcelo said:
Do I need to substitute the existent files, or can I add more files?

You can add more files at the end. I have done tons of work with modifying/adding/changing objects in the mapper.
I now have over 800 items prototypes, the original has around 500.

Marcelo said:
Is there a limit for that?

I'm sure there is, but I don't know what those limits are.
There must be some kind of addressing limit, but I suspect there is lots of room for adding new stuff.

There is lots to learn, so I suggest that you think small before thinking big.
Try making one new map with some critters and scripts for it.
 
My work is just implementations (prototypes and configurations) of the items that wild_qwerty extracted from FoT.
You can look at them all here.

I just finished creating 540 critter prototypes. They are 3 of each (weak, strong, tough) of the unique critters FRMs (FO2, FO1, FoT). But I need to edit those to change their stats. Like the items, the critters are all nicely arranged so stuff is easy to find. When I finish the critters I will post a file that can be downloaded to try out these critters and items. After that I'm working on scenery and wall reordering.

Keep in mind that I completely replaced all of these objects, so they only work for new maps built from this set. However, when I finish the scenery and walls, it will be much easier to use the mapper, and all of these new objects will be available.
 
fantastic work as always dude :)

I will look into adding flamer pistol animations for the various armour next :) should be easy enough
 
The flamer pistol is cool. To make this work there will be lots of files to create though, all of the FO hero animations:

HMJMPS
HFJMPS
HMMAXX
HFMAXX
HMLTHR
HFLTHR
HMMETL
HFMETL
HMCMBT
HFCMBT
HAPOWR
HANPWR
HAROBE

And then your FoT heros
HMFOTL
HFFOTL
HMFOTM
HFFOTM
HAFOTP
HAENRO

And I made these wearable by the player too:
NMRAI2
NFRAI3
NMREAV
NFREAV

But the KL (flamer fire) frame is missing from all of the FoT animations except for HAFOTP and HAENRO which have it.
 
I use the mapper 2 (teamX). I create the image in the photoshop, I convert her for FRM. Then I place the image in the folder scenery. But she doesn't appear in the map editor.
256 colors, indexed, etc.. Ok.

More: critters don´t attack in my map... Shit.

More: mapper 2 interplay crash, crash, crash... :(

My computer is needing a bomb..

:twisted:
 
Marcelo said:
I use the mapper 2 (teamX).

Are you sure that's not the official mapper which, when installed, seems to be called mapper2.exe, with a size of 2123k? If that's the one, its not TeamX mapper, its interplay's mapper. TeamX (Dims) made a mapper which is called ... mapper2! Everything I am saying about items, scenery, critters, scripting refers to using the official mapper from interplay.

Marcelo said:
I create the image in the photoshop, I convert her for FRM. Then I place the image in the folder scenery. But she doesn't appear in the map editor.

You have to edit the scenery.lst file and add your new filename at the end of the list. Then, start the mapper, select the scenery type, click on one of the existing scenery items, and press your "end" key. This should bring you to the last position in the selector bar. Click on the blank square there and select Edit. Then press the "End" key again and the image in the top right corner in prototype editor should be your new image, if everything is configured properly.

You need to consider palettes. You need to import the fallout palette into photoshop I think.
http://modguide.nma-fallout.com/#Graphics005
http://www.duckandcover.cx/forums/viewtopic.php?t=7305

Marcelo said:
More: critters don´t attack in my map... Shit.

http://modguide.nma-fallout.com/#AreaMap003

Marcelo said:
More: mapper 2 interplay crash, crash, crash... :(

The mapper has approximately zero tolerance for errors. So if there is any kind of error in any configuration file or script, it tends to crash. They didn't put in much error checking. If you put a bracket ) instead of brace } by mistake in one of the text files, the mapper won't even start! That's the first thing to check if the mapper won't start ... I've had that happen a dozen or so times. I crash the mapper about 50 times a day. It's quite a resource hog too, as soon as I start it CPU usage goes up to ... 100%!

EDIT: Please read the FAQ about mapping stuff. You need to set the "librarian=1" in mapper2.cfg, and you need to make some \Fallout2\dev\proto directories, or you'll get errors that say "unable to save prototypes"

http://modguide.nma-fallout.com/#AreaMap005
 
Back
Top