I am trying to figure out where the values for the scenery defined in scenery.h come from.
Example:
#define PID_BLOCKING_HEX (33554499)
#define PID_BLOWN_ARROYO_CAVE_DOOR (33555365)
#define PID_ARROYO_CAVE_DOOR (33555366)
#define PID_TEMPLE_SKULL_POLE (33555374)
Where do the values for each of the pid_"object" come from? I thought it corresponds to the proto files somehow, but I am not making sense from it. There seems to be some pattern where each one begins with 3355, or is this just a coincidence? Any thoughts?
Thanks!
Example:
#define PID_BLOCKING_HEX (33554499)
#define PID_BLOWN_ARROYO_CAVE_DOOR (33555365)
#define PID_ARROYO_CAVE_DOOR (33555366)
#define PID_TEMPLE_SKULL_POLE (33555374)
Where do the values for each of the pid_"object" come from? I thought it corresponds to the proto files somehow, but I am not making sense from it. There seems to be some pattern where each one begins with 3355, or is this just a coincidence? Any thoughts?
Thanks!