Science

rajah

First time out of the vault
Is it me , or science skill was raped ? There is actually no use for it. I traveled allot in DC , but founded in pc's nothing more then to unlock some extra ammo or guns , or quick escape. Repair skill also was simplified
 
rajah said:
Is it me , or science skill was raped ? There is actually no use for it. I traveled allot in DC , but founded in pc's nothing more then to unlock some extra ammo or guns , or quick escape. Repair skill also was simplified

The use of science is: hacking a computer to unlock a lock you already have picked to gain double xp.
I remember to have read some interesting stuff in those computers, though. But I can't recall if I had to hack them first, or not.
 
Science wasn't all that useful in the first Fallout, if I recall correctly. You could use it for some stuff, but nothing necessary.

Same with the repair skill. Really, aside from a handful of moments in the game, the repair skill wasn't quite as useful as it is in the 3rd game. You didn't have to repair weapons and armor in the first two games.
 
I mean in first fallout's science wasn't just for some ammo and guns , if i my guess is correctly you can bypass lots of areas hard , using science.And get some nice topics and chats
 
Well, in FO1 you could get actual MEANINGFUL info from some computers. Repair was really a way to go though, much more useful. In FO2 science is quite important, especially considering the SAD, and the Jet quest....
 
I don't like how the only use for Science I've ever found is using computers. I liked how they turned Repair into a necessary skill to have (in the first games, repair was largely unecessary due to books, specially with Vic nearby), and those that invested their skill points in repair will find themselves with very powerful weapons and armor in the endgame. Also, repair is excellent to eliminate some of the fodder loot.

Science is only for computers, or so it seems. Sure, in Fallout 2, it was used by computers, but they had far more uses. With Science, you could:

Make a lot of things with computers. Hack systems, disable and enable forcefields, disable traps and read logs.
Recruit Skynet (specially good for evil chars)
Talk about Jet with Myron and even make the jet antidote by talking to Dr. Troy about Jet.
Find out how to take out the reactor computer or find out about FEV-Curling in the Oil Rig.
You can make the robot fix the Gecko Reactor for you.
You can contact the Enclave for pure lulz and a ambush if you're playing mods with it, like RP or MIB888.
(Restoration Project) You can activate the Turrets without the keycard using high-enough science skills.
(Restoration Project) You can do a lot of things in EPA, like making chems and using computers.
 
Back
Top