whoa, here things have happened.
lets see here.
ashmo:
thank you for a rather honest review. That is what i need, everything considered. when it comes to textures, it is becoming rather apparent that i need to do some more work on that.. i should probably start again from just about scratch actually... first time texturing anything, i guess it shows a bit
tried darker lighting, but it ended up looking funky at best.
try this render:
http://misty.tomt.net/testdir/MTS/renderv13d.jpg
as for making some dust/fog fading out the background... good idea, hadn't thought of that. will probably try to attack that one in PS.. how to create fog in max i have no clue whatsoever.
.. and if you have any clue as how i can get the sand to NOT look like pudding in max, give me a call. i grew sick of experimenting on that surface.
[Rusty Chopper]:
hmm nice image. thanks, i will save that one for reference.. it is very possible i will have to model a new gatling..
(the one on the buggy now is based on the gauss cannon from the old descent2 game)
Wolf Hagen:
take a look at the link posted to ashmo
Wooz:
thanks for the tip. i'll attack it that way.
frissy:
the current setup uses raytrace for shadows, yeah. maybe i should head into shadow map instead to get slightly more faded shadows.
would probably cut my render times quite a bit too..
as for textures, yeah, at this stage it would seem rather clear that i DO need to work on my textures. and possibly i should run about with my camera more.
the main reason the comp is lagging is that it's not exactly the most recent model, and i need to wait a bit more for an upgrade (being a student and all).. but is seems the background made a oddly high impact on the ability to work on the model, but i havent yet figured out WHAT part of it caused the insane increase in load.
Kahgan:
well, i am very aware of the combination of round shapes and bad polycounts, so i tend to restrict things quite a bit there, there is somewhere else that is the source of the problem.
hmmm.. gonna have to sit down and re-tweak things a bit more tonight then. thank you all for the input.
-Camarogeddon