Script Help: Run and Gun AP

bhlaab

Where'd That 6th Toe Come From?
This is included in Dubby's F3C, but I'm surprised to find that nobody's made a mod to do it seperately.

I tried to script it myself, but it didn't work particularly well. Once the AP runs out, it oftentimes get stuck at/below Zero. It can also cause the player to get "stuck" in VATS after he shoots as the enemy wails on him.

Code:
Scriptname MovementAPScript

short baseAP
short lowAP
short regen1
short regen2

begin GameMode

set baseAP to Player.getbaseactorvalue ActionPoints
set lowAP to baseAP/10

//Set Regen speed to be affected by Agility
set regen1 to Player.GetActorValue Agility
set regen2 to 0.8*regen1
SetNumericGameSetting fActionPointsRestoreRate regen2

//disable firing and pipboy below the AP threshhold
if Player.getactorvalue ActionPoints < lowAP
	disableplayercontrols 0 1 1 0 0 0 0
endif

if Player.getactorvalue ActionPoints [Greater than]= lowAP
	enableplayercontrols 0 1 1 0 0 0 0
endif

END
 
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