Scripting entries for setting a quest to PIPBoy

Trolleule

First time out of the vault
Hi,
can someone explain me, how to set a quest in the pipboy. In the FO2 Editor.doc, i can't find a proper command and searching the ssl files in script dir of FO2 Mapper dir fails too. I only know, that i can change the text of the quest entries in Quests.msg.

And will be multiline quest-entries like this possible:

#
# New Reno Quests
#
{801}{}{Find out who was responsible for Richard Wright's overdose.}
{802}{}{ Suspect: Jagged Jimmy J}
{803}{}{ Suspect: Jules}
{804}{}{ Suspect: Lil' Jesus Mordino}
{805}{}{ Suspect: Renesco}

Currently, i only see
{801}{}{Find out who was responsible for Richard Wright's overdose.}

Thnaks.
 
The pipboy text is based on the quest variable set in quests.txt (/data/data/) if I remember correct. Therefore, it isn't possible to use multiple lines or you probably would need to use multiple variables to fake this, which would be a horrible thing to do.
 
Ahh thank you, I understand now and have tested it. When i uncomment these lines in quests.txt:

# Find who killed Mr. Wright's son.
1507, 801, 286, 1, 2
# suspect: Jagged Jimmy J
1507, 802, 543, 1, 2 #uncomment this line
# suspect: Jules
1507, 803, 544, 1, 2

they are listed in PIPBoy. But they are listed as single quest entries. (1. Find out who killed... 2. Supect: JJ... 3. Suspect: LIL J M...) Do you think its possible to link more than one global variable with one quest entry without interfering in main (invisible) source code?
 
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