"Settling Down" and Fallout 3 Variable Endings

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One thing I really liked about Fallout 2's ending was its uncertainty:Stuff the end video sequence, did I do enough to save Gecko, did I stop slavery in the Wastes etc? This increased the playability of F2 for me a hundredfold

Howerver, in F2, I had to save my pesky tribals from the enclave before I could see how well I did overall. Why not show what you achieved if you are killed, or if you decide to "settle down" (ie choose to stop playing)? I would even hazard offering a score based on what you accomplish
 
RE:

Because if you don't stop the Enclave the world is killed. So, you really didn't help anyone.

Skie
 
Not if you get blown up together with the enclave skie.

Then you'd be dead but still saved the world, become a martyr. Secondly, I would have loved to see people chocking to death if you fail, an FMV of the Enclave releasing their toxin and some AParmored enclave militias walking down streets, shooting those that aren't entirely dead yet (kindof like choosing join in Fo1). So there would have been room for two additional endings.

Spring follows winter.
 
RE: Not if you get blown up together with the enclave skie.

>>Then you'd be dead but still saved the world, become a martyr.<<

What? So, by giving up and allowing the Enclave to release their toxins, you have still saved the world? If you quit, how would you be a martyr?

>> Secondly, I would have loved to see people chocking to death if you fail, an FMV of the Enclave releasing their toxin and some AParmored enclave militias walking down streets, shooting those that aren't entirely dead yet (kindof like choosing join in Fo1). So there would have been room for two additional endings.<<

This is just an extension of what you said earlier, so what was the first ending? Do YOU even know what the Hell you're talking about?
 
RE: Not if you get blown up together with the enclave skie.

>>>Then you'd be dead but still saved the world, become a martyr.<<

>What? So, by giving up and allowing the Enclave to release their toxins, you have
>still saved the world? If you quit, how would you be a martyr?

I thought he meant that you beat the enclave, but failed to escape before the reactor exploded... Anyhow, even you must agree that the "Aftermath" of your fallout 2 game was far more interesting than the end game video sequence, and a major incentive to play it all over again :))
 
RE: Not if you get blown up together with the enclave skie.

>>even you must agree that the "Aftermath" of your fallout 2 game was far more interesting than the end game video sequence, and a major incentive to play it all over again :))<<

Indeed. BIS did a very good job with that system.
 
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