sfall and fallout 2.

Mulligun

Still Mildly Glowing
How does the ddraw.dll from sfall really works from the technical perspective? How does it links/interact with the fallou2.exe itself? Is it just based on the dll injection technique?
 
Code:
engine code function
...
...
..
... << inject sfall code (do something and at the end we return to the engine code)
....
...
...
end function

It happens that the functions of the game are completely replaced in the sfall code (in the future, it will be more practiced to completely replace the code, because it becomes more and more difficult to navigate in asm-hack).
 
Code:
engine code function
...
...
..
... << inject sfall code (do something and at the end we return to the engine code)
....
...
...
end function

It happens that the functions of the game are completely replaced in the sfall code (in the future, it will be more practiced to completely replace the code, because it becomes more and more difficult to navigate in asm-hack).
So it's not a classic Dll Injection but rather editing & modding dissembled original f2 game engine code, based on injecting a callbacks into f2 code to the high level c++ functions right?
 
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