shadewither
First time out of the vault
As of sfall 2.17/RP 2.1.2b, only two entries seem to be related to world map:
;Set to 1 to use the fallout 1 code to control world map speed
WorldMapFPSPatch=1
;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
WorldMapDelay2=66
My question, what exactly does these mean?
The comments doesn't explain well, and sfall project seems to have no issue tracker.
Or more detailed questions:
1. In RP there are some commented "obsolete" entries. Do they have any effect?
2. What does "fallout 1 code" do? Is encounter rate only proportional to the travel distance?
3. What does "WorldMapFPSPatch=0" do?
4. How the game decided ellapsed game time on world map?
I hope someone could help explain it.
sfall's main.cpp is, er..., kind of difficult to read
;Set to 1 to use the fallout 1 code to control world map speed
WorldMapFPSPatch=1
;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
WorldMapDelay2=66
My question, what exactly does these mean?
The comments doesn't explain well, and sfall project seems to have no issue tracker.
Or more detailed questions:
1. In RP there are some commented "obsolete" entries. Do they have any effect?
2. What does "fallout 1 code" do? Is encounter rate only proportional to the travel distance?
3. What does "WorldMapFPSPatch=0" do?
4. How the game decided ellapsed game time on world map?
I hope someone could help explain it.
sfall's main.cpp is, er..., kind of difficult to read