Sfall/RP WorldMap Travel speed and Encounter and Time

shadewither

First time out of the vault
As of sfall 2.17/RP 2.1.2b, only two entries seem to be related to world map:

;Set to 1 to use the fallout 1 code to control world map speed
WorldMapFPSPatch=1

;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
WorldMapDelay2=66

My question, what exactly does these mean?
The comments doesn't explain well, and sfall project seems to have no issue tracker.

Or more detailed questions:
1. In RP there are some commented "obsolete" entries. Do they have any effect?
2. What does "fallout 1 code" do? Is encounter rate only proportional to the travel distance?
3. What does "WorldMapFPSPatch=0" do?
4. How the game decided ellapsed game time on world map?

I hope someone could help explain it.
sfall's main.cpp is, er..., kind of difficult to read :?
 
Sorry for the necro, but I want to raise the relevant question. Why some of the ini settings are considered "obsolete"?

In particular, what was the problem with using WorldMapFPS (btw, I find it still effective and using less CPU than WorldMapFPSPatch)? While WorldMapEncounterFix and WorldMapEncounterRate that allow to tweak encounter rate w/o changing the world map speed can also be found useful.

There are also other ini settings that are seen in older releases of sfall but not present in the the default ini of current builds, like SharpshooterFix and PathfinderFix and etc. I can only assume that those are now on by default.
 
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There are more ini settings that are seen in older releases of sfall but not present in the the default ini of current builds, like SharpshooterFix and PathfinderFix and etc. I can only assume that those are now on by default.
Yes, because there's no reason to disable them.
There were some cleanups of INI when sfall hit v2.8 five years ago.
 
There are more ini settings that are seen in older releases of sfall but not present in the the default ini of current builds, like SharpshooterFix and PathfinderFix and etc. I can only assume that those are now on by default.
Yes, because there's no reason to disable them.
There were some cleanups of INI when sfall hit v2.8 five years ago.

I see. Still, hiding effective settings in the name of "uncluttering" is a questionable practice. Btw, I may have found a bug in old SharpshooterFix, I'll post it on the main sfall thread.
 
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