VonZorch
First time out of the vault
I am trying to modify the klint dialogue from MegaMod to give a female with a tagged unarmed or melee skill to fatmouth back to Klint. I'm using the Script editor from modderspack3.7a.
1. When opening any file, including header files, I get an error about cannot open or create associated msg file directory data\text\english\dialog does not exist.
This error also happens when I try to associate a msg file through the Scripts menu.
I have put copies of the missing directory every place I can think of, where should I put it?
2. Using the is_skill_tagged command, if I include command.h I get an "is_skill_tagged redefined" error, if command.h is not included it's "unknow symbol is_skill_tagged". These errors persist even using fully qualified file names in the #include line. Provisionaly solved by defining is_skill_tagged in acklint.ssl.
3. Having finally getting it to pass the parser, if any level of optimization is used it removes about two thirds of the procedures, most of which I know will be called. For instance it removes node002 and node004 both of which are called by talk_p_proc.
1. When opening any file, including header files, I get an error about cannot open or create associated msg file directory data\text\english\dialog does not exist.
This error also happens when I try to associate a msg file through the Scripts menu.
I have put copies of the missing directory every place I can think of, where should I put it?
2. Using the is_skill_tagged command, if I include command.h I get an "is_skill_tagged redefined" error, if command.h is not included it's "unknow symbol is_skill_tagged". These errors persist even using fully qualified file names in the #include line. Provisionaly solved by defining is_skill_tagged in acklint.ssl.
3. Having finally getting it to pass the parser, if any level of optimization is used it removes about two thirds of the procedures, most of which I know will be called. For instance it removes node002 and node004 both of which are called by talk_p_proc.