I'm trying to incorporate the changes to unarmed special attacks in a new version of F2WR, but sfall won't let me do it. There are 4 values in the program that need hex editing, yet somehow sfall detects that I've fiddled with them and refuses to start. This used to work fine with the RP v1.2.
Is there a way to change sfall so that it will work with an altered fallout 2 executable? I've looked through the sfall modder's resources from SourceForge, but I still don't know how to pick apart the .dll itself.
I'm curious, how does sfall manage to check the fallout2 executable so rigidly for deviations? Mustn't there be a blueprint of the desired .exe somewhere for that?
Is there a way to change sfall so that it will work with an altered fallout 2 executable? I've looked through the sfall modder's resources from SourceForge, but I still don't know how to pick apart the .dll itself.
I'm curious, how does sfall manage to check the fallout2 executable so rigidly for deviations? Mustn't there be a blueprint of the desired .exe somewhere for that?