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Guest
Guest
Ok, This may not actually be that shockingly good and may have already been sugested, but ive never heard it before and the idea just hit me while I was reading a post saying "I always wanted to be diped and play as a super mutant..."
How about F3 sees you as a super mutant who was newly dipped when the master was destroyed.. you emerge from a wrecked military base surrounded by bodys of mutants, you have no idea what has happened or why you are here... the dipping has wiped your memory. As you go through the game, you meet up with people, and you either clobber them or make friends with them. You wander the wastes looking for clues, untill you learn of the man who destroyed all the other super muties.. and you go after him bent on revenge... you are hot on his heels, everywhere you go, he has just been.. you learn more and more about what happened in F1 and why, and you slowly come to the realisation that the man who destroyed most of your kind is not evil, but it was your kind who were evil... then with this kowledge you decide to leave the man who destroyed your race alone and go off on your own quest, perhaps to help some other super mutants escape from cali towards the east.. this could then take you into a new area with lots of new possibilities...
The thing with this idea is that it could be intrecatly interwoven with the plot of the origional Fallout... The mutant you play never meets up with the origional fallout char, but is surrounded by the situations he has created and the people he knows.
The only problem with this is of course that what every player did in Fallout was unique, and the game (without a HUGE amount of effort) could not possibly take those factors into account....
A way around this would be to just have our super mutie charachter touch upon the major things the vault dweller did and take the new story off in another direction all together.
Flame me all you will, I think its a good idea with a lot of potential and im sticking to that view.
How about F3 sees you as a super mutant who was newly dipped when the master was destroyed.. you emerge from a wrecked military base surrounded by bodys of mutants, you have no idea what has happened or why you are here... the dipping has wiped your memory. As you go through the game, you meet up with people, and you either clobber them or make friends with them. You wander the wastes looking for clues, untill you learn of the man who destroyed all the other super muties.. and you go after him bent on revenge... you are hot on his heels, everywhere you go, he has just been.. you learn more and more about what happened in F1 and why, and you slowly come to the realisation that the man who destroyed most of your kind is not evil, but it was your kind who were evil... then with this kowledge you decide to leave the man who destroyed your race alone and go off on your own quest, perhaps to help some other super mutants escape from cali towards the east.. this could then take you into a new area with lots of new possibilities...
The thing with this idea is that it could be intrecatly interwoven with the plot of the origional Fallout... The mutant you play never meets up with the origional fallout char, but is surrounded by the situations he has created and the people he knows.
The only problem with this is of course that what every player did in Fallout was unique, and the game (without a HUGE amount of effort) could not possibly take those factors into account....
A way around this would be to just have our super mutie charachter touch upon the major things the vault dweller did and take the new story off in another direction all together.
Flame me all you will, I think its a good idea with a lot of potential and im sticking to that view.