Should Fallout 3/ New vegas have a Online play option

ii_am_Ghost

First time out of the vault
I don't know if some other person has put this topic up so sorry if some one has.

But do any of you think fallout 3 or fallout new vegas should have an online option not like team death match game but like your able to play the story of the game online so like your friends could play it with you to help with the story. Just wondering what you guys/girls think
 
No, Fallout 3/New Vegas are single player titles and are designed as such. How would VATS work? Or healing? Or fast travel? Or any aspect of the game that either requires a pause of in-game action or is time consuming from an FPS stand point?

I don't think multiplayer would add much if anything to these titles. If anything they would have to remove a lot of the core features. Consider also that most co-op titles aren't open world sand boxes... what if your partner is on the other side of the wasteland completing quests? Does that mean you can't do them? Or will they complete for you as well? What if his action causes one faction to be aggressive to him, will that affect you if you are on the same quest?

They would have to redesign a large portion of the game from the ground up and then arrive at something less enjoyable.
 
thats actually a good aspect of it never tough of them reasons but i just tough they could do what red dead redemption or borderlands did there ideas were good maybe if they make a new fallout they could try do it
 
ii_am_Ghost said:
thats actually a good aspect of it never tough of them reasons but i just tough they could do what red dead redemption or borderlands did there ideas were good maybe if they make a new fallout they could try do it

The last time I played Red Dead Redemption you didn't have an option to do the single player in co-op mode. Multiplayer was running around shooting people and clearing gang hideouts. These are pretty one-dimensional "quests".

Borderlands I don't even think can be compared, it's no more an RPG than Diablo was. It's extremely linear and pretty much based around:

1. Shoot everything in the face
2. Pick up their gear
3. Upgrade/sell gear and repeat
 
yes but all true points. but borderlands was still an RPG not a very good one but still is one i just liked the idea of the story been online.

Fallout and borderlands arent that much different in

1. Shoot everyone
2. do the story
3. upgrade character

Thats fallout but bethesda made it fun and entertaining.

it is a good idea but it would have alot of flaws in it.
 
At the very least, allowing an in-game marketplace type thing would be cool; You go to a swapmeet or flea market type thing some place, and can buy/sell stuff with other players online. Compound this with some weapon customization features, including style type things (EG, custom paint jobs/logo type things), and you'd have a very simple online component.

As for a full on, drop-in, drop out co-op mode, A) get an engine that won't suck for it.
B) force fast travel to be group travel OR change the fast travel to use in-game assets (like a coach service) then if you're not in a group you just have to wait a shorter amount of time.
C) Pipboy/pause does not actually pause. game, like how it is in borderlands.

BAM CO-OP GAME.
 
Its funny you put this up because I had a dream me and 2 of my friends were playing fallout 3 co-op and it was really fun even if I did dream that a SM blew my head off in slow mo. But it could deffinitly be done. You could have players share AP and both could go into pause when other does vats or you could option to take it out for multi-player. Quests would matter whos game your playing on. If assassins were attacking your friend well that dosen't much matter unless you attack them. And just make it so only the "story" player (or the play that is hosting) can start quests. They wouldn't have to remove that much. They could also try and do vats in real time but that might be a little werid.
 
ii_am_Ghost said:
cogar66 said:

Why not??.

Because it's an RPG.

RPGs have expansive single player campaignes because you roleplay someone in a universe/setting. It's not "I WANT TO SHOOT MOAR ASPLOSIONS THIS WOULD BE FUN WITH MULTIPLAYER!"

In other words, online ALWAYS takes away from the single player experience.
 
cogar66 said:
It's not "I WANT TO SHOOT MOAR ASPLOSIONS...!
It is with Bethesda at the helm :smug:

The game mechanics and the fact that it is supposed to be an RPG prevent it from being compatible with multiplay. If one takes Borderlands as an example, you get a fairly linear shooter with some very basic RPG elements. Fallout is meant to be story driven, and you just can't achieve the same quality if it is multiplayer.
 
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