At this moment I can imagine a memory address that stores the value of which tile you have selected.
I know there is ways to read/write to memory.
I know that a program can be made to read/write to memory.
So why not make a program that changes the value stored at the address that stores the value of which tile you have selected?
It could easily be done.
So imagine a program that has a form where you input a number into a textbox and then when you click a button on that form, the value you inputted into the textbox is written to the memory of the Mapper.
There is a reason that there isn't a program that does this.
The reason is, we would have to switch between the mapper window and the other program window.
But i hope you guys understand, that it really wouldn't be that difficult to make a mapper clone.
Now about the reverse engineering the mapper. Do you think it could be done? I been learning a little bit about reverse engineering. However I am moving at a slow pace in my learning.
I know there is ways to read/write to memory.
I know that a program can be made to read/write to memory.
So why not make a program that changes the value stored at the address that stores the value of which tile you have selected?
It could easily be done.
So imagine a program that has a form where you input a number into a textbox and then when you click a button on that form, the value you inputted into the textbox is written to the memory of the Mapper.
There is a reason that there isn't a program that does this.
The reason is, we would have to switch between the mapper window and the other program window.
But i hope you guys understand, that it really wouldn't be that difficult to make a mapper clone.
Now about the reverse engineering the mapper. Do you think it could be done? I been learning a little bit about reverse engineering. However I am moving at a slow pace in my learning.