Shouldn't have Broken Steel been about the reunification of the Brotherhood of Steel?

Grievous

First time out of the vault
When we first heard of the Broken Steel dlc, me and my friend already envisioned a set of possibility of what might have happened in continuation to Fallout 3.
My friend suggested that the title Broken Steel referred to the physical condition of the Lone Wanderer had he stepped into the purifier, that his body would have been left in a critical state, but salvaged by the Commonwealth and had cybernetic implants. Meanwhile I assumed it would have simply put the Outcasts into the center stage one way or another, with Liberty Prime now fully functional, the Outcasts may reconsider their position with Lyon's Brotherhood, either positively or negatively, who knows.

Of course Broken Steel turned out to refer to the destruction of Liberty Prime. Sure, why not.
But the way the rest of plot plays out however ... well, it's kind of a huge missed opportunity for me.

So, aside from the fact that the Broken Steel dlc still doesn't allow the player to consider joining the Enclave regardless of whether Eden or Autumn perished, and regardless of whether the FEV was inserted to the purifier as well, I still find it baffling that the plot consists of nothing more but creating a new man-held weapon to replace the now defunct Liberty Prime, and then win the fight after all against the east coast Enclave. And that's Even If the player never considered using the Tesla Cannon at all, which further renders the whole fetch quest at Deathclaw country moot to begin with.

Instead, I believe that the loss of Liberty Prime could have been the cataclysm that leads to the one single major moment where the player stages the re-unification of the east coast Brotherhood of Steel through various stages of diplomacy and compromise driven decisions with the Outcast and perhaps even the west coast Brotherhood.

The potential is evident especially when you consider that, unlike Point Lookout and Mothership Zeta, the first two DLCs prior to Broken Steel -Anchorage and the Pitt- both linked to the Brotherhood itself: that of the Outcasts and the aftermath of the Scourge that made Ashur lord of the Pitt.

Players who had downloaded and completed Anchorage and the Pitt could have sought after those consequences and lead to barter at least a temporary truce in strengthening Lyons' Brotherhood in fighting against the Enclave. After completing the Anchorage simulation and unlocked the armory for the Outcasts, the player could use this to bargain a favor from the Outcasts, perhaps even required to hand over the full armory content to please the Outcasts, and leading to a long awaited confrontation between Lyons and Casdin. Meanwhile whosoever is left to rule the Pitt could be asked differently in lending a hand. If Werhner is left in charge then the player could just force him to lend use of the steel mill, whereas if Ashur is left to rule then the player would have to set a painful reunion between Ashur and his old brethren.
A third option could exist, as well as being the only potential course of action for the player to achieve if he didn't complete the Anchorage and Pitt dlcs, that is to help re-establish contact and communication with the west coast Brotherhood and demand assistance due to the critical situation, and use the water purifier, or perhaps even the G.E.C.K. itself, as a bargaining tool.

The player then has to handle both the set-up and the aftermath of such a reunification. Will Elder Lyons still be in charge of the east coast division? Can the Pitt's Steel Mill remain in the hands of its ruler and not seized by force by the Brotherhood? And if so, who will the player align themselves with? Or will the Steel Mill be targeted and destroyed by the Enclave anyway?

This huge set-up of a multifaction truce isn't so far fetched even by Bethesda standards when you consider the quest Season Unending in Skyrim, where the player has to reunite four to five different factions in the same room and negotiate a temporary truce in the verge of facing a greater source of danger. Even though granted, Seasons Unending was still very much on rails in terms of available negotiation options, but in the case of Fallout 3 and Broken Steel, I rather had at least a pretense of temporarily forming a combined alliance with disgruntled Brotherhood paladins than this Tesla Cannon macguffin that somehow helped defeat the Enclave, as if the bloody thing rivaled Liberty Prime to begin with, it's an awkward conclusion.
 
I am not sure Beth have the writting skills to deliver it.

Also, even if i VERY want Casdin's & Lyons' crew to share some quests, i don't think it is likely that they will ever reunite.
It would be better, in term of universe, to keep both groups existing, so they act as mutual foil.
 
Beth couldn't do something like this and if they did it would have a horrible quality.

Both groups would not reunite because of past deeds, the further they can go is stopping shooting each other and fight against a temporally bigger threat and depending of the end of the quest, the conflict between them would intensify even more or lower to the point to have some communication between them.

Casdin confronting Lyon would be an interesting situation.
 
Rather it would have been interesting to be able to assist the actual BOS (aka Outcasts) in taking out Lyon's "Outcasts". Also due to Bethesda's rather poor, if not inept writing, since they could barely come up with a sensible and entertaining narrative for Fallout 3, I would be shocked if they could have come up with anything more complex for Broken Steel(which they didn't).
 
Yes, maybe "reunification" was too strong a word, but I sure meant the staging of at least a momentary alliance between the three groups to counter the Enclave forces.

But now that I think about it, bringing the Enclave back for the dlc wasn't even necessary at all. It's not like they brought in a new Enclave representative in Broken Steel, nor did they carried on with Autumn and Eden even if the Lone Wanderer decided to spare them.

Instead, they could have simply focused 'on' Liberty Prime; after the stunt pulled at retaking the Jefferson Memorial, the Outcast are baffled to see that Lyons' Brotherhood have in their possession, and in full working condition, the most technologically advanced and worthwhile equipment found in the whole Capital Wasteland. It brings a painful irony for the Outcasts to see that despite Lyons having 'gone native', the sympathy to the wastelanders finally paid off in a way, whereas Casdin and his loyal remnants don't even have technology equipment worth half of Liberty Prime to show for back to the west coast Brotherhood Council.
It's the reputation and honor of Casdin's Outcasts' that is at stake here. Prior to Liberty Prime's activation, the Outcast could maintain their stance of being the most 'righteous' of the group when the west coast Brotherhood finally shows itself. But now? not only did Lyons' Brotherhood offered strong positive public opinion within the Capital Wasteland, but they've also accomplished their original assignments with great success.
And this is not to mention the retrieval of the G.E.C.K and the activation of the water purifier ... well, assuming the West Coast Brotherhood finds the Lone Wanderer's efforts 'interesting' to begin with.
Note indeed that the Lone Wanderer's main quest has contributed Nothing to the functioning state of Liberty Prime; it would have been an interesting subversion to see a group of organization simply not seeing 'the big deal' of the Lone Wanderer and his father's project purity, for a change.

The Outcasts could be planning to stage a ploy, to take back credit for the working condition of Liberty Prime as they use the remaining large satellite dishes found in the northern part of the Capital Wasteland -same place where Outcasts patrols can be frequently found- to contact the west coast Brotherhood.

Meanwhile Lyons may decide to purposely trick the Lone Wanderer into confronting the Outcast and wipe the faction off; being unable to bare the courage of facing his former brothers in arm himself, Lyons may prefer to simply send a wastelander to provoke what will be label as a 'wasteland incident'. Lyons may have tricked the Lone Wanderer into thinking that the Outcasts, as hungry for technology as they've been painted, wishes to steal the G.E.C.K. and put an end to his father's legacy, something that the Lone Wanderer will once again have to obligatorily take it as a personal assignment. Which will in turn also act as another subversion of the usual trope of the hero going to protect the 'good guys'.

Players who prefer to talk first rather than shoot first may learn the truth from the Outcast, naturally, and the rest well, who knows.

Maybe Three Dog will be confronted once more, him being a propaganda speaker for Lyons' Brotherhood may now have to figure out on his own what it truly means to bring "the good fight". Maybe he can be convinced to tell the truth, but then Lyons' gang may not like it and decide to promptly abandon Galaxy News Radio, and then maybe Three Dog gets killed by the ensuing Super Mutant onslaught or heck, Liberty Prime itself is sent to crush "commie propaganda speaker".
And, provided a screenwriter is brought in, Three Dog's last broadcast could be a speech for the ages. Just think of how in one swift dlc moment a character is instantly redeemed from local loud mouth to preacher of wasteland morality ... or something.

Sarah Lyons herself may not approve of her father's decision and may seek to assist the Lone Wanderer in discreet ways.
Maybe her Lyons' Pride gets to have a more involving role; the quiet operative Gallows can be either your contact with Sarah Lyons, or the hitman sent to track you in the waste.

And finally, just as it couldn't get any worse, the Commonwealth shows up, wanting to take a close look into the robot themselves.
Not the least of which being an information tipped off from Madison Li ...


And what of the Pitt's Steel Mill in all of this? will it be used to rebuild Liberty Prime if it was eventually destroyed in the aftermath of this major tri-faction conflict?
At this point, any additional players into the game will cause your hardware to melt, and the implosions of the creative minds at Bethesda, and too much if-only and what-ifs on this forum.

*sigh*

 
The Pitt's Steel Mill probably will be used to maintenance Liberty Prime, but it's steel will not have the same quality as the original ones, meaning that Liberty Prime would probably be a big old rusted junk bastard. If Beth thinked a bit more, they would see that the BOS would change their attention to the steel mill to use on Liberty Prime and maintenance on they armory, meaning that your actions on who ''won'' the mill in The Pitt DLC would have an influence on Broken Steel, opening the options of conquer,diplomacy,etc to deal this situation.

I don't think the Commonwealth would come in full force in D.C, they probably would send groups of saboteurs to destroy Liberty Prime and steal the data about him to build another( probably smaller, but with the same functions)

3dog was a good idea but badly executed, he should be a memorable character or at least not talk about you all the time instead of reporting what's on the wasteland and the BOS propaganda since the begging.

The Outcasts fighting Lyon's Brotherhood for influence and tech, if done well I it would be interesting.
 
Well, we'd have to assume Ashur or the slaves controlling it would be okay with giving precious steel to the Brotherhood.

Hey, here's an idea! In the Pitt, if the PC helped Ashur, then he can negotiate the trading of steel with the BOS (or maybe other factions!). Or, if acting on the BOS's behalf, perhaps they could threaten Ashur into providing steel- or maybe even start a campaign by the BOS to claim the Pitt by force. Maybe this could have some effect on Liberty Prime's status post-Broken Steel. Or something crazy happens, like Ashur proves sympathetic to the Outcasts, and funds them in exchange for manpower.

Or, if the PC helped the slaves, maybe they lack the manpower to provide steel, and the Brotherhood takes this as an opportunity to take control of the Pitt. Or it could be arranged to help the slaves with food and water in exchange for steel.

Jeez, all the opportunity.
 
Everyone hates on Bethesda's writing, but so far, I'm really enjoying Skyrim, and the storyline. So idk where all this hate comes from--the plot of Fallout 3 was weak, yes. The plot of new Vegas, slightly less so, but there was missed opportunity. Skyrim, thus far (I'm not very far into the main story though, so bear this in mind), has impressed me. Strong gameplay, great plot. So, if Bethesda can make Skyrim, why just assume "they'd fuck it up?" Instead, ask "why didn't they come up with this--or choose to implement it if they did." Truth is, they probably COULD write it, and do so fairly well. I suspect either the thought didn't occur to them, or they just wanted to rush something out there to get more Fallout Content on the market--and thus, they did a shoddy, crappy job. Not to say I didn't like the DLC, but it wasn't nearly as good as it could have been. Much like the FO games in general, much as I love them :)
 
I don't think the Commonwealth would come in full force in D.C, they probably would send groups of saboteurs to destroy Liberty Prime and steal the data about him to build another( probably smaller, but with the same functions)

Assuming Madison Li did come into contact with the Commonwealth, Madison may have gladly decided to share the specifics on Liberty Prime, with her resentment against the Brotherhood and all.

That said it wasn't clear if she resented the Brotherhood in general, or just Lyons' group.


The Outcasts fighting Lyon's Brotherhood for influence and tech, if done well I it would be interesting.

Still can't believe the Outcast's only quest related role in the game was in the Operation: Anchorage dlc, and it still didn't linked to Lyons' group At All.

Or something crazy happens, like Ashur proves sympathetic to the Outcasts, and funds them in exchange for manpower.

Or, if the PC helped the slaves, maybe they lack the manpower to provide steel, and the Brotherhood takes this as an opportunity to take control of the Pitt. Or it could be arranged to help the slaves with food and water in exchange for steel.

Jeez, all the opportunity.

Now that's something that never crossed my mind, Ashur and the Outcast forming an alliance, Pitt Raiders and Outcasts attacks the Citadel. Local Super Mutants are baffled.

All the opportunity, indeed.


Everyone hates on Bethesda's writing, but so far, I'm really enjoying Skyrim, and the storyline. So idk where all this hate comes from--the plot of Fallout 3 was weak, yes. The plot of new Vegas, slightly less so, but there was missed opportunity. Skyrim, thus far (I'm not very far into the main story though, so bear this in mind), has impressed me. Strong gameplay, great plot. So, if Bethesda can make Skyrim, why just assume "they'd fuck it up?" Instead, ask "why didn't they come up with this--or choose to implement it if they did." Truth is, they probably COULD write it, and do so fairly well. I suspect either the thought didn't occur to them, or they just wanted to rush something out there to get more Fallout Content on the market--and thus, they did a shoddy, crappy job. Not to say I didn't like the DLC, but it wasn't nearly as good as it could have been. Much like the FO games in general, much as I love them :)

Well I think you answered your own question. 'Everyone' dreading how much Bethesda would mess up again next time is due as a result of all that you've pointed out: weak plot, they 'could have' done better, the thought may not have even occurred to them, they may just wanted to rush things onto the market, and leading to "shoddy, crappy job", and "wasn't nearly as good as it could have been".

And although Skyrim did had its share of improvements, it effectively leads to other misguided decisions and flaws that still doesn't deliver the proper experience they wanted to make in the first place. (we can continue this discussion after you see your way through Skyrim, and its dlcs if you have)

I still prefer Bethesda's efforts over much of current generation's products, but I won't deny that being 'disappointed' in a Bethesda game is such a tiring procedure it almost act as an inevitable first impression.

On the flip side, keeping our enthusiasm low isn't such a bad thing; we'll be easily more surprised and entertained when the final product end up being 'actually better than our expectations'. Even if, well, that thought about "it could have been so much better" will always linger behind, and it'll probably never go away either.
 
Ugh...you're pretty much telling me that the plot of skyrim goes to crap towards the end, aren't you? That seems to plague 3/4 of the damn RPs I ever play, and that includes a few Final Fantasy games (and I'll freely admit to being a FF fangirl).

Well I think you answered your own question. 'Everyone' dreading how much Bethesda would mess up again next time is due as a result of all that you've pointed out: weak plot, they 'could have' done better, the thought may not have even occurred to them, they may just wanted to rush things onto the market, and leading to "shoddy, crappy job", and "wasn't nearly as good as it could have been".

In some ways, but I don't think this is limited to Beth, but to video game writing in general. They can't think of EVERYTHING, and do you know how many games I've played (RPs and otherwise) when I've thought "damn, they could've done (x) or (y) at the end, or changed (x) or (y) here, and the game would've been 1k times better!!" In general, game plots have much improved--writing for video games is getting pretty intense sometimes (think Heavy Rain or some of the Final Fantasy games--or Star Ocean). But we still haven't quite gotten most of them to where they are every bit as good as a novel or really well done film.
 
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