Silly gecko ends

jupiter2

First time out of the vault
Hello i have fixedand optimized gecko factory and i am quite disappointed because i discovered that it makes a sad ending,where as only repairing the core gives you an average ending.

I think taht it would be more logical to get a good ending optimizing the central,because mc clure senator seems to be a wise man,and by consequence we can imagine he would do everything to avaoid an attack on gecko.

With all the trips you have to do between gecko and vault it sems quite boring to get a sad ending and i was wondering if it would be possible to change or add the ending.


I know that there is a very good ending you should get talking to brain rat before geting holodisk from festus ,but this ending is buggued.

Could it be possible to changescripst with a mod,making in sort that optimizing the core gives you this acurate ending?

Or yet,could it be possible to create a mini ending for gecko,without 3d cinematic,for example a screen showing gecko(a screen of the junkyard)in which ther would be some fields added to show that gecko flourished(as well as for vault 15)?

In that case the gecko cinematic would be cancelled.

Getting the good ends is certainly one one the main problems in fallout 1 and 2 and i wonder if creating this ending is possible.

(For example ,just adding a field and some fields in gecko to see economic rising).


This ending would be included in killaps patch.
 
per's guide said:
The best ending for Gecko, which would require you to optimize the plant and get the Gecko Holodisk from Gordon after talking to the Brain, is impossible to get due to a silly bug in the endings script.
Killap's patch (and the RP) have fixed this bug, so it is possible to get the 'good' ending.
 
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