simple mod Stop enemies running away?

raidergirl6

First time out of the vault
Hi,

I asked a question before about preventing the unlimited money/guns and items thing in sanfransisco in fallout 2..i got some great answers but wasn't able to do the task despite trying.

anyway..I wanted to ask about something else in my game.

i find that later on in the game the enemies always run from me. it takes the fun away. like your attacking the raider base at the vault and they all just walk away from me and even the last crazy one. like he says his speech then just walks away and stands in the corner while you shoot him. x.x his guards the same and all raiders. very few will actually fight you and it kind of sucks.

anywya i had a request does anyone know how to make it so none of the npcs (villagers, raiders, ect) will run away? i want to play my game where I attack cities and they all stand together and fight or do quests and actually have them fight back instead of stand in a corner dying.

basically i want everyone to never run even if wounded and always fight to the death. anyway to do that?

thanks!

just something simple please i don't know programming..like opening a txt file and changing one thing would be great..i tried searching but nothing came up.
 
You haven't boosted you character with a fix - if your stats are very high, I'm not sure which ones - maybe damage resistance or health, then certain weak enemy will try to flee. You could change their IA inside the mapper to ensure they don't flee, but that would mean fixing 500+ files. Just shoot the cowards in the back. :mrgreen:
 
(edit) i looked up character boosts and all that..i didn't do any of that was just playing fallout 2 normally. same thing happened though when i installed the unofficial patch. they all just run away when combat starts and maybe like 10% of enemies will actually fight.

aww thats too bad.. why is everything so complicated! u.u

was hoping i could fix that cause i like a real challenge and imagining the storyline in my head while they fight. it's just so unfitting for raiders and their leader to stand in a corner while you kill them and every person in the game same! but i guess that's how it is. :p

i like the idea of everyone coming together to fight against you in power armor. like if your raiding a town..all the peopole come against you even if they'll die to fight for the town. in fallout 1 it was like that i remember attacking shady sands. in power armor and everyone came out of homes even far away! and all ran to fight. was funny and neat. really wish could make fallout 2 that way all the time!! instead raiding a city isn't a 'fight at all. its a challenge trying to get everyone before they run off screen. >.< not fun at all to me. i like the idea of having to lvl up get strong so you can take ona town but having them put up a good fight despite it. cause their lives and town is on the line! they shouldn't stand in a corner or run :p
 
.Pixote. said:
You could change their IA inside the mapper to ensure they don't flee, but that would mean fixing 500+ files.
Uhm, I don't think it would be very hard to just edit the AI.txt file.
Look for it in the /data/data folder.
Add the following line to most AI sections in there:
Code:
run_away_mode=never
Some of them already have that line, so make sure you don't add a second one for those. Also you may not want to add it to any section starting with PARTY.

Note that I haven't tested it, but I think it should work.
 
wow thanks! sounds like something that would work and your instructions were really simple and easy to follow.

i just went through and did all that, hoping it will make a difference.

while i did it i noticed though a npc named khans already had run away never in the file. but wierd thing is they were one of the ones who actually ran away at start of battle and dorians guards and dorian did too.

maybe this makes it so they won't run away when wounded? if they decide to actually fight in the first place. and that's great too cause i wanted that. i hated when they run away to stand there and die.

i saw something in the file: disposition. was attached to bunch of the things. do you know anything about that? maybe that's what makes them decide to fight or just run at start of battle? i want to make it so if someone starts combat with your character or if you attack them they will fight instead of run.

thanks again for advice so far think it will make lots of difference with some of the running and standing in corners.

if i could do that too maybe that way everyone would both fight and fight to the death so no more running.

and had one more question too. how can I make it so my party members stop abandoning me? like i just fought the ghoul city for Lynette and then when combat ended Sulik said something like "you have lots of problems with people i stay here until you sort it out" and i noticed i had the berserker trait at this point and 0 karma. (wanderer) then i talked to him and he acted as if we had just met and we were in Klamath. was really strange. I have the restoration project installed. I can ask him to join again but he just says yes then it opens and closes dialogue quickly and the floating text goes above his head again saying hes leaving party.

it happened one time with cassidy too but with him he didn't abandon me until i said wait here. then when i talked to him again to join he wouldn't and got angry with my character for being evil. i imagined him as the mercenary type who wouldn't care but guess not! anyway..i just wanted a way to change this cause like to keep some of the companions.

any way to make it so party members will stick with you? thanks.
 
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